Thanks a lot list!! Problem solved. I can confirm that $scale works, byt indeed only you do it before the SMD references ( if not it screws up the model ), and that my problems with shell eject & muzzle flash were due to viewmodel size.

/me happy, 2 bugs to go :)

On 22/02/2011 12:52, Tom Edwards wrote:
$scale *is* the method. In theory you should be able to apply the same value for each weapon. Just remember to define it before any SMD references.

On 22/02/2011 11:33, Maarten De Meyer wrote:
Scale does seem to be the issue alright, our view models are big. But indeed, scaling them wont be straightforward, and we have a lot of weapons to process. Anyone know of a fast method?
------------------------------------------------------------------------
From: Adam "amckern" McKern
Sent: dinsdag 22 februari 2011 7:30
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Shell eject issue

$scale never seemed to work for me, it would only go to a lesser size of 0.5 - i had to manually adjust my view model in max, and then realign it, and export again.

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On *Tue, 22/2/11, Stephen Micheals /<stephen.miche...@gmail.com>/* wrote:


    From: Stephen Micheals <stephen.miche...@gmail.com>
    Subject: Re: [hlcoders] Shell eject issue
    To: "Discussion of Half-Life Programming"
<hlcoders@list.valvesoftware.com>
    Received: Tuesday, 22 February, 2011, 1:24 PM

    being a view model it can be created at any size, the way it looks
from the players viewpoint is what matters, but it seems that lighting
    and other items may be applied to the viewmodel relative to the
    worldspace coordinates.

i applied a small hack by adding $scale to the viewmodels qc and that
    brought them within range of the hl2 sp/mp viewmodels in size/scale.


    this is one of the viewmodels as it was originally.
http://freelancenerd.com/blog/wp-content/uploads/2011/02/aks_before.jpg

    after it was scaled down to hl2 viewmodel size:
http://freelancenerd.com/blog/wp-content/uploads/2011/02/aks_normal.jpg


    On Mon, Feb 21, 2011 at 1:42 PM, Maarten De Meyer
<maar...@off-limits.be </mc/compose?to=maar...@off-limits.be>> wrote:
> hmm, any idea what the standard scale is ?
>

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