hmm, any idea what the standard scale is ?

On 21/02/2011 22:28, Stephen Micheals wrote:
with the old mod i worked on i noticed issues with the location of
effects attached to the view models as well as awkward lighting on the
viewmodels themselves.

as it turned out the viewmodels were created at a much larger scale
then the standard scale most viewmodels were made at and that was
causing problems.

On Sun, Feb 20, 2011 at 3:40 AM, Maarten De Meyer<maar...@off-limits.be>  wrote:
Hi list!

I have a problem that I think is a common one. Some effects, like muzzle
flash and shell eject, take an attachment's position in view model space,
transform it to world space and act upon it. I have some issues with that:
if you are looking down ( even a little bit under the straight forward pose
), these effects don't play - I guess because the attachment position is
actually *below* the world surface when transformed. For the muzzle flashes
I can work around this by rendering the flash anyway, after the world has
been rendered. But for shell eject I'm not sure what the best solution is -
right now my shell ejection only works when looking up.

Is this a common problem? Or is it maybe related to the way our view models
are created ( eg, we place them at 0 0 0, is that correct or do they have to
be at eye-height in max, corrected with $origin in the .qc or something? )

-- Maarten

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