with the old mod i worked on i noticed issues with the location of
effects attached to the view models as well as awkward lighting on the
viewmodels themselves.

as it turned out the viewmodels were created at a much larger scale
then the standard scale most viewmodels were made at and that was
causing problems.

On Sun, Feb 20, 2011 at 3:40 AM, Maarten De Meyer <maar...@off-limits.be> wrote:
> Hi list!
>
> I have a problem that I think is a common one. Some effects, like muzzle
> flash and shell eject, take an attachment's position in view model space,
> transform it to world space and act upon it. I have some issues with that:
> if you are looking down ( even a little bit under the straight forward pose
> ), these effects don't play - I guess because the attachment position is
> actually *below* the world surface when transformed. For the muzzle flashes
> I can work around this by rendering the flash anyway, after the world has
> been rendered. But for shell eject I'm not sure what the best solution is -
> right now my shell ejection only works when looking up.
>
> Is this a common problem? Or is it maybe related to the way our view models
> are created ( eg, we place them at 0 0 0, is that correct or do they have to
> be at eye-height in max, corrected with $origin in the .qc or something? )
>
> -- Maarten
>
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