Thanks for the reply! My programming experience is mainly in Java and whilst I've created applications, they've been pretty basic. Just using the standard networking libraries and basic common programming techniques. I'm not sure how big the step up would be to writing in C++ for a mod. I've used C++ briefly before. Though I guess Java/C++ aren't a world apart, if you ignore pointers.
Date: Thu, 24 Feb 2011 19:41:19 -0500 From: skillet5...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Soccer Source mod It would probably be pretty difficult to write it yourself with no experience, but certainly not impossible. My first ever programming project was a Source mod... If you are or think you might be a lunatic who actually enjoys this sort of thing then I would say go for it. Personally though I would never have made it past the first week if I had tried the widely espoused model of learning some simpler programming language first then spending 6 months doing C++ exercises out of books before attempting anything I found interesting or useful. Barreling right in worked best for me, even though it required going back later to fix early mistakes. In any case, good luck. On Thu, Feb 24, 2011 at 3:35 PM, Richard O'Brien <thi...@iosmod.co.uk> wrote: Thanks for the input. > Date: Thu, 24 Feb 2011 12:36:50 -0600 > From: xnicho...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Soccer Source mod > > i like playing soccer outside > > On Sun, Feb 20, 2011 at 6:29 AM, Richard O'Brien <thi...@iosmod.co.uk> wrote: > > This is a complete newbie question, so try to bite your lips! I eventually > > want to make a mod for Source where you can play soccer/football. The > > original coder/creator of International Online Soccer: Source has been awol > > for a long time now, and doesn't want to share the source code with the > > team, so for any progress to ever be made we need to create the code from > > scratch. Obviously there's a few different elements to it. There's > > implementing the laws of the sport into the game (offside, goals etc), > > creating realistic ball physics and other such things. How hard would it be > > to get the realistic ball physics? Any tips or such would be really > > appreciated. Also, if anyone thinks it'd be almost impossible for someone > > with no years of experience with programming for mods, do say! Obviously > > I'll need to learn a lot, but the previous programmer was a programmer for a > > games company in real life, and he'd been doing that for say 15 years or so. > > I'd much prefer to find someone who would actually want to join the team as > > a programmer, but I realise the chances of finding someone with the time, > > the vision and passion for football is hard. > > > > Thanks > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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