don't use the asw animstates. just replace it entirely. unless you're planning on keeping "marines" as separate entities.
On Sun, Aug 7, 2011 at 3:06 PM, Psy_Commando <psycomma...@gmail.com> wrote: > Yet another question. This time about animstates. I'm trying to > re-integrate parts of the hl2mp animstates into alien swarm. The reason I'm > doing this is because, in alien swarm, there is no aiming anims. The > marine's hands are IK-ed onto the gun model.... And also marines don't turn > their heads or torso. > The pose parameters for the torso and head, aren't even initialised by > default, so any other char models than the marine chars will look all > twisted on itself and weird, but that's not my question. > > ASW uses 9-way leg anims and it would seem the hl2mp code doesn't. As far > as I understand it, 9Way anims use a x and y move parameter for leg pos, > while the hl2mp has a move_yaw parameter instead. How can I integrate the > hl2mp aiming into the ASW player animstates without screwing up leg anims or > anything ? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- -Tony
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