don't use the asw animstates. just replace it entirely.
unless you're planning on keeping "marines" as separate entities.


On Sun, Aug 7, 2011 at 3:06 PM, Psy_Commando <psycomma...@gmail.com> wrote:

> Yet another question. This time about animstates. I'm trying to
> re-integrate parts of the hl2mp animstates into alien swarm. The reason I'm
> doing this is because, in alien swarm, there is no aiming anims. The
> marine's hands are IK-ed onto the gun model.... And also marines don't turn
> their heads or torso.
> The pose parameters for the torso and head, aren't even initialised by
> default, so any other char models than the marine chars will look all
> twisted on itself and weird, but that's not my question.
>
> ASW uses 9-way leg anims and it would seem the hl2mp code doesn't. As far
> as I understand it, 9Way anims use a x and y move parameter for leg pos,
> while the hl2mp has a move_yaw parameter instead. How can I integrate the
> hl2mp aiming into the ASW player animstates without screwing up leg anims or
> anything ?
>
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>


-- 
-Tony
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