Actually, I just remembered, that 9-way and 8-way DO in fact look slightly different from an end user standpoint.
The difference lies in how the player animates as he goes from a standing --> moving at top speed (and vice versa)
In 9-way it will look better because the blend between ACT_IDLE and any other sequence involves blending between two poses (one pose in which the player is standing still, and the 2nd pose in which the player is moving at full speed). The movement will look much better at intermdiate speeds because the foot placement gets blended. What this means, when a player goes from standing to fill tilt running, as he acelerates, it will look like he's taking smaller steps until he reaches full speed (at which point, he'll be taking larger steps)
 
Just open a 9-way model (CS :Source, DOD:Source, L4D) and look at how the player moves as you adjust the "move_x"  "move_y"  parameters.
At values of 0.5, it will look like the player is taking smaller steps.
 
With 8-way animation, at intermediate speeds, it just adjust the playbackrate. So when a player goes from standstill --> full tilt running, it doesnt look as natural because the foot placement is NOT being blended.
 
It's a very subtle difference and another reason why 9-way is better than 8-way.
 
 
On Aug 7, 2011, minh...@telus.net wrote:
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