Ok, but aren't there advantages with the 9way anims ?

On Sun, Aug 7, 2011 at 2:14 AM, Tony "omega" Sergi <omegal...@gmail.com>wrote:

> don't use the asw animstates. just replace it entirely.
> unless you're planning on keeping "marines" as separate entities.
>
>
> On Sun, Aug 7, 2011 at 3:06 PM, Psy_Commando <psycomma...@gmail.com>wrote:
>
>> Yet another question. This time about animstates. I'm trying to
>> re-integrate parts of the hl2mp animstates into alien swarm. The reason I'm
>> doing this is because, in alien swarm, there is no aiming anims. The
>> marine's hands are IK-ed onto the gun model.... And also marines don't turn
>> their heads or torso.
>> The pose parameters for the torso and head, aren't even initialised by
>> default, so any other char models than the marine chars will look all
>> twisted on itself and weird, but that's not my question.
>>
>> ASW uses 9-way leg anims and it would seem the hl2mp code doesn't. As far
>> as I understand it, 9Way anims use a x and y move parameter for leg pos,
>> while the hl2mp has a move_yaw parameter instead. How can I integrate the
>> hl2mp aiming into the ASW player animstates without screwing up leg anims or
>> anything ?
>>
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>>
>>
>
>
> --
> -Tony
>
>
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