I believe this happens with mods based on Alien Swarm, if that's any
consolation . We're currently bringing our mod over to that branch, and
I've noticed Swarm.exe keeps running in the background after shutting the
mod down.

- ScarT



On 20 May 2012 07:55, Andrew McWatters <mcwattersand...@gmail.com> wrote:

> You're not alone, Cale. This happens on all 2007-based mods, and it's been
> months without a fix. I can't remember when this first started, but I don't
> see it being fixed anytime soon. Considering that I can't remember when the
> issue started, it could even have been years since the issue first arose.
>
> To be frank, considering support for the Source SDK codebases is sparce in
> terms of frequency, you'll just have to deal with the problem. A terrible
> way that I resolved the issue with my mod was to simply terminate the
> process right at the end of the game code shutdown routine.
>
>
> http://code.google.com/p/hl2sb-src/source/detail?r=50&path=/trunk/src/game/client/cdll_client_int.cpp
>
> http://code.google.com/p/hl2sb-src/source/diff?spec=svn50&r=50&format=side&path=/trunk/src/game/client/cdll_client_int.cpp#sc_svn50_973
>
> This hack isn't documented anywhere publicly other than on my repo.
>
> Anyway, most issues with the Source SDK I attempt to resolve myself or
> through the assistance of other clever developers. Some wiki scraps and
> mailing list snippets here and there also help to a certain degree, but
> generally speaking, you get nearly nothing to work with, and I don't know
> when Valve will pump out an update for the Source SDK that isn't hat
> related. There also don't seem to be many regulars who work with Source and
> share their progress publicly anymore.
>
> Honestly, I thought it was somewhat commendable you brought this up.
>
> Best of luck.
>
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