I believe this happens with mods based on Alien Swarm, if that's any consolation . We're currently bringing our mod over to that branch, and I've noticed Swarm.exe keeps running in the background after shutting the mod down.
- ScarT On 20 May 2012 07:55, Andrew McWatters <mcwattersand...@gmail.com> wrote: > You're not alone, Cale. This happens on all 2007-based mods, and it's been > months without a fix. I can't remember when this first started, but I don't > see it being fixed anytime soon. Considering that I can't remember when the > issue started, it could even have been years since the issue first arose. > > To be frank, considering support for the Source SDK codebases is sparce in > terms of frequency, you'll just have to deal with the problem. A terrible > way that I resolved the issue with my mod was to simply terminate the > process right at the end of the game code shutdown routine. > > > http://code.google.com/p/hl2sb-src/source/detail?r=50&path=/trunk/src/game/client/cdll_client_int.cpp > > http://code.google.com/p/hl2sb-src/source/diff?spec=svn50&r=50&format=side&path=/trunk/src/game/client/cdll_client_int.cpp#sc_svn50_973 > > This hack isn't documented anywhere publicly other than on my repo. > > Anyway, most issues with the Source SDK I attempt to resolve myself or > through the assistance of other clever developers. Some wiki scraps and > mailing list snippets here and there also help to a certain degree, but > generally speaking, you get nearly nothing to work with, and I don't know > when Valve will pump out an update for the Source SDK that isn't hat > related. There also don't seem to be many regulars who work with Source and > share their progress publicly anymore. > > Honestly, I thought it was somewhat commendable you brought this up. > > Best of luck. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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