Let me know if this works for you guys. We had this problem in CSProMod and I fixed it a few months ago, but my stacktrace was different to yours Cale, so this might not be it.
public/tier1/utllinkedlist.h, around line 654: while ( i != InvalidIndex() ) Replace with: while ( IsValidIndex(i) ) Kind regards, *Saul Rennison* On 20 May 2012 16:43, Ben Pye <bfh...@gmail.com> wrote: > Happens to me on Alien Swarm sometimes too, odd issue. > > > On Sun, May 20, 2012 at 3:42 PM, Jan Hartung <jan.hart...@gmx.de> wrote: > >> We’re strictly 2007 based and it happens for our mod as well. Although it >> didn’t happen up to about 3 or 4 weeks ago and also doesn’t happen every >> time now. It’s a strange problem.**** >> >> ** ** >> >> Jan**** >> >> ** ** >> >> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Tobias >> Kammersgaard >> *Gesendet:* Sonntag, 20. Mai 2012 15:53 >> *An:* Discussion of Half-Life Programming >> *Betreff:* Re: [hlcoders] Hung hl2.exe process for 2007-based mods**** >> >> ** ** >> >> I believe this happens with mods based on Alien Swarm, if that's any >> consolation . We're currently bringing our mod over to that branch, and >> I've noticed Swarm.exe keeps running in the background after shutting the >> mod down.**** >> >> ** ** >> >> - ScarT**** >> >> ** ** >> >> ** ** >> >> On 20 May 2012 07:55, Andrew McWatters <mcwattersand...@gmail.com> wrote: >> **** >> >> You're not alone, Cale. This happens on all 2007-based mods, and it's >> been months without a fix. I can't remember when this first started, but I >> don't see it being fixed anytime soon. Considering that I can't remember >> when the issue started, it could even have been years since the issue first >> arose.**** >> >> ** ** >> >> To be frank, considering support for the Source SDK codebases is sparce >> in terms of frequency, you'll just have to deal with the problem. A >> terrible way that I resolved the issue with my mod was to simply terminate >> the process right at the end of the game code shutdown routine.**** >> >> ** ** >> >> >> http://code.google.com/p/hl2sb-src/source/detail?r=50&path=/trunk/src/game/client/cdll_client_int.cpp >> **** >> >> >> http://code.google.com/p/hl2sb-src/source/diff?spec=svn50&r=50&format=side&path=/trunk/src/game/client/cdll_client_int.cpp#sc_svn50_973 >> **** >> >> ** ** >> >> This hack isn't documented anywhere publicly other than on my repo.**** >> >> ** ** >> >> Anyway, most issues with the Source SDK I attempt to resolve myself or >> through the assistance of other clever developers. Some wiki scraps and >> mailing list snippets here and there also help to a certain degree, but >> generally speaking, you get nearly nothing to work with, and I don't know >> when Valve will pump out an update for the Source SDK that isn't hat >> related. There also don't seem to be many regulars who work with Source and >> share their progress publicly anymore.**** >> >> ** ** >> >> Honestly, I thought it was somewhat commendable you brought this up.**** >> >> ** ** >> >> Best of luck.**** >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> **** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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