Let me know if this works for you guys. We had this problem in CSProMod and
I fixed it a few months ago, but my stacktrace was different to yours Cale,
so this might not be it.

public/tier1/utllinkedlist.h, around line 654:
while ( i != InvalidIndex() )

Replace with:
while ( IsValidIndex(i) )


Kind regards,
*Saul Rennison*


On 20 May 2012 16:43, Ben Pye <bfh...@gmail.com> wrote:

> Happens to me on Alien Swarm sometimes too, odd issue.
>
>
> On Sun, May 20, 2012 at 3:42 PM, Jan Hartung <jan.hart...@gmx.de> wrote:
>
>> We’re strictly 2007 based and it happens for our mod as well. Although it
>> didn’t happen up to about 3 or 4 weeks ago and also doesn’t happen every
>> time now. It’s a strange problem.****
>>
>> ** **
>>
>> Jan****
>>
>> ** **
>>
>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Tobias
>> Kammersgaard
>> *Gesendet:* Sonntag, 20. Mai 2012 15:53
>> *An:* Discussion of Half-Life Programming
>> *Betreff:* Re: [hlcoders] Hung hl2.exe process for 2007-based mods****
>>
>> ** **
>>
>> I believe this happens with mods based on Alien Swarm, if that's any
>> consolation . We're currently bringing our mod over to that branch, and
>> I've noticed Swarm.exe keeps running in the background after shutting the
>> mod down.****
>>
>> ** **
>>
>> - ScarT****
>>
>> ** **
>>
>> ** **
>>
>> On 20 May 2012 07:55, Andrew McWatters <mcwattersand...@gmail.com> wrote:
>> ****
>>
>> You're not alone, Cale. This happens on all 2007-based mods, and it's
>> been months without a fix. I can't remember when this first started, but I
>> don't see it being fixed anytime soon. Considering that I can't remember
>> when the issue started, it could even have been years since the issue first
>> arose.****
>>
>> ** **
>>
>> To be frank, considering support for the Source SDK codebases is sparce
>> in terms of frequency, you'll just have to deal with the problem. A
>> terrible way that I resolved the issue with my mod was to simply terminate
>> the process right at the end of the game code shutdown routine.****
>>
>> ** **
>>
>>
>> http://code.google.com/p/hl2sb-src/source/detail?r=50&path=/trunk/src/game/client/cdll_client_int.cpp
>> ****
>>
>>
>> http://code.google.com/p/hl2sb-src/source/diff?spec=svn50&r=50&format=side&path=/trunk/src/game/client/cdll_client_int.cpp#sc_svn50_973
>> ****
>>
>> ** **
>>
>> This hack isn't documented anywhere publicly other than on my repo.****
>>
>> ** **
>>
>> Anyway, most issues with the Source SDK I attempt to resolve myself or
>> through the assistance of other clever developers. Some wiki scraps and
>> mailing list snippets here and there also help to a certain degree, but
>> generally speaking, you get nearly nothing to work with, and I don't know
>> when Valve will pump out an update for the Source SDK that isn't hat
>> related. There also don't seem to be many regulars who work with Source and
>> share their progress publicly anymore.****
>>
>> ** **
>>
>> Honestly, I thought it was somewhat commendable you brought this up.****
>>
>> ** **
>>
>> Best of luck.****
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>> ****
>>
>> ** **
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>>
>
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