Great feedback everyone, I appreciate it. It is good to know it isn't just 218-based mods that have this problem. That sort of reinforces my findings--being related to Steam, or something outside of the game/mod. I'll try out some of the suggestions and report back.
Thanks again! -Cale On Sun, May 20, 2012 at 1:52 PM, Saul Rennison <saul.renni...@gmail.com>wrote: > Let me know if this works for you guys. We had this problem in CSProMod > and I fixed it a few months ago, but my stacktrace was different to yours > Cale, so this might not be it. > > public/tier1/utllinkedlist.h, around line 654: > while ( i != InvalidIndex() ) > > Replace with: > while ( IsValidIndex(i) ) > > > Kind regards, > *Saul Rennison* > > > > On 20 May 2012 16:43, Ben Pye <bfh...@gmail.com> wrote: > >> Happens to me on Alien Swarm sometimes too, odd issue. >> >> >> On Sun, May 20, 2012 at 3:42 PM, Jan Hartung <jan.hart...@gmx.de> wrote: >> >>> We’re strictly 2007 based and it happens for our mod as well. Although >>> it didn’t happen up to about 3 or 4 weeks ago and also doesn’t happen every >>> time now. It’s a strange problem.**** >>> >>> ** ** >>> >>> Jan**** >>> >>> ** ** >>> >>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Tobias >>> Kammersgaard >>> *Gesendet:* Sonntag, 20. Mai 2012 15:53 >>> *An:* Discussion of Half-Life Programming >>> *Betreff:* Re: [hlcoders] Hung hl2.exe process for 2007-based mods**** >>> >>> ** ** >>> >>> I believe this happens with mods based on Alien Swarm, if that's any >>> consolation . We're currently bringing our mod over to that branch, and >>> I've noticed Swarm.exe keeps running in the background after shutting the >>> mod down.**** >>> >>> ** ** >>> >>> - ScarT**** >>> >>> ** ** >>> >>> ** ** >>> >>> On 20 May 2012 07:55, Andrew McWatters <mcwattersand...@gmail.com> >>> wrote:**** >>> >>> You're not alone, Cale. This happens on all 2007-based mods, and it's >>> been months without a fix. I can't remember when this first started, but I >>> don't see it being fixed anytime soon. Considering that I can't remember >>> when the issue started, it could even have been years since the issue first >>> arose.**** >>> >>> ** ** >>> >>> To be frank, considering support for the Source SDK codebases is sparce >>> in terms of frequency, you'll just have to deal with the problem. A >>> terrible way that I resolved the issue with my mod was to simply terminate >>> the process right at the end of the game code shutdown routine.**** >>> >>> ** ** >>> >>> >>> http://code.google.com/p/hl2sb-src/source/detail?r=50&path=/trunk/src/game/client/cdll_client_int.cpp >>> **** >>> >>> >>> http://code.google.com/p/hl2sb-src/source/diff?spec=svn50&r=50&format=side&path=/trunk/src/game/client/cdll_client_int.cpp#sc_svn50_973 >>> **** >>> >>> ** ** >>> >>> This hack isn't documented anywhere publicly other than on my repo.**** >>> >>> ** ** >>> >>> Anyway, most issues with the Source SDK I attempt to resolve myself or >>> through the assistance of other clever developers. Some wiki scraps and >>> mailing list snippets here and there also help to a certain degree, but >>> generally speaking, you get nearly nothing to work with, and I don't know >>> when Valve will pump out an update for the Source SDK that isn't hat >>> related. There also don't seem to be many regulars who work with Source and >>> share their progress publicly anymore.**** >>> >>> ** ** >>> >>> Honestly, I thought it was somewhat commendable you brought this up.**** >>> >>> ** ** >>> >>> Best of luck.**** >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> **** >>> >>> ** ** >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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