Great feedback everyone, I appreciate it. It is good to know it isn't just
218-based mods that have this problem. That sort of reinforces my
findings--being related to Steam, or something outside of the game/mod.
I'll try out some of the suggestions and report back.

Thanks again!

-Cale

On Sun, May 20, 2012 at 1:52 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Let me know if this works for you guys. We had this problem in CSProMod
> and I fixed it a few months ago, but my stacktrace was different to yours
> Cale, so this might not be it.
>
> public/tier1/utllinkedlist.h, around line 654:
> while ( i != InvalidIndex() )
>
> Replace with:
> while ( IsValidIndex(i) )
>
>
> Kind regards,
> *Saul Rennison*
>
>
>
> On 20 May 2012 16:43, Ben Pye <bfh...@gmail.com> wrote:
>
>> Happens to me on Alien Swarm sometimes too, odd issue.
>>
>>
>> On Sun, May 20, 2012 at 3:42 PM, Jan Hartung <jan.hart...@gmx.de> wrote:
>>
>>> We’re strictly 2007 based and it happens for our mod as well. Although
>>> it didn’t happen up to about 3 or 4 weeks ago and also doesn’t happen every
>>> time now. It’s a strange problem.****
>>>
>>> ** **
>>>
>>> Jan****
>>>
>>> ** **
>>>
>>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Tobias
>>> Kammersgaard
>>> *Gesendet:* Sonntag, 20. Mai 2012 15:53
>>> *An:* Discussion of Half-Life Programming
>>> *Betreff:* Re: [hlcoders] Hung hl2.exe process for 2007-based mods****
>>>
>>> ** **
>>>
>>> I believe this happens with mods based on Alien Swarm, if that's any
>>> consolation . We're currently bringing our mod over to that branch, and
>>> I've noticed Swarm.exe keeps running in the background after shutting the
>>> mod down.****
>>>
>>> ** **
>>>
>>> - ScarT****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> On 20 May 2012 07:55, Andrew McWatters <mcwattersand...@gmail.com>
>>> wrote:****
>>>
>>> You're not alone, Cale. This happens on all 2007-based mods, and it's
>>> been months without a fix. I can't remember when this first started, but I
>>> don't see it being fixed anytime soon. Considering that I can't remember
>>> when the issue started, it could even have been years since the issue first
>>> arose.****
>>>
>>> ** **
>>>
>>> To be frank, considering support for the Source SDK codebases is sparce
>>> in terms of frequency, you'll just have to deal with the problem. A
>>> terrible way that I resolved the issue with my mod was to simply terminate
>>> the process right at the end of the game code shutdown routine.****
>>>
>>> ** **
>>>
>>>
>>> http://code.google.com/p/hl2sb-src/source/detail?r=50&path=/trunk/src/game/client/cdll_client_int.cpp
>>> ****
>>>
>>>
>>> http://code.google.com/p/hl2sb-src/source/diff?spec=svn50&r=50&format=side&path=/trunk/src/game/client/cdll_client_int.cpp#sc_svn50_973
>>> ****
>>>
>>> ** **
>>>
>>> This hack isn't documented anywhere publicly other than on my repo.****
>>>
>>> ** **
>>>
>>> Anyway, most issues with the Source SDK I attempt to resolve myself or
>>> through the assistance of other clever developers. Some wiki scraps and
>>> mailing list snippets here and there also help to a certain degree, but
>>> generally speaking, you get nearly nothing to work with, and I don't know
>>> when Valve will pump out an update for the Source SDK that isn't hat
>>> related. There also don't seem to be many regulars who work with Source and
>>> share their progress publicly anymore.****
>>>
>>> ** **
>>>
>>> Honestly, I thought it was somewhat commendable you brought this up.****
>>>
>>> ** **
>>>
>>> Best of luck.****
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>> ****
>>>
>>> ** **
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
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>>
>>
>>
>
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>
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