"to your mods install"?
Kind regards, *Saul Rennison* On 30 July 2012 21:22, Alfred Reynolds <alf...@valvesoftware.com> wrote: > We will look into this, in the mean time you could try copying > steamclient.dll, tier0_s.dll, vstdlib_s.dll and steam.dll from a TF2 > dedicated server install over to your mods install. That may fix the issue > in the interim. > > - Alfred > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonathan White > Sent: Monday, July 30, 2012 9:46 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] ATTN Valve: Server browser player count > fluctuates/fails with bots > > Valve, > > There is a bug with the way the SDK version of the engine reports the > amount of players in a server to the server browser and clients > attempting to connect. When bots (fake clients) are created using the > following command: > > edict_t *pEdict = engine->CreateFakeClient( "bot" ); > > and subsequently removed with > > engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pBot->GetUserID() ) ); > > the instance of the bot still exists in the server browser game info > display.... but the bot is properly removed! I verified removal by > tracing through the disconnect sequence and saw the edict being freed. > > This issue seems to have had affected TF2 servers in the past: > http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65375.html > It was also posted on this board as well: > http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg02321.html > > What ends of happening is that if you add enough bots over the course > of the server being active, you will fill your server even though no > one is playing in it currently. The server actively refuses > connections to incoming clients with the Game Info display showing > some ridiculous number like 24/16 players with the list dominated by > the names of bots that have been removed from the server long ago. > > I believe porting your fix from the TF2 engine to the SDK engine will > fix this issue quite easily. Right now, it is impacting our mod > significantly since we are debuting bots :'( > > Thanks, > Jonathan White > GoldenEye: Source > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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