"to your mods install"?

Kind regards,
*Saul Rennison*


On 30 July 2012 21:22, Alfred Reynolds <alf...@valvesoftware.com> wrote:

> We will look into this, in the mean time you could try copying
> steamclient.dll, tier0_s.dll, vstdlib_s.dll and steam.dll from a TF2
> dedicated server install over to your mods install. That may fix the issue
> in the interim.
>
> - Alfred
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonathan White
> Sent: Monday, July 30, 2012 9:46 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] ATTN Valve: Server browser player count
> fluctuates/fails with bots
>
> Valve,
>
> There is a bug with the way the SDK version of the engine reports the
> amount of players in a server to the server browser and clients
> attempting to connect. When bots (fake clients) are created using the
> following command:
>
> edict_t *pEdict = engine->CreateFakeClient( "bot" );
>
> and subsequently removed with
>
> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pBot->GetUserID() ) );
>
> the instance of the bot still exists in the server browser game info
> display.... but the bot is properly removed! I verified removal by
> tracing through the disconnect sequence and saw the edict being freed.
>
> This issue seems to have had affected TF2 servers in the past:
> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65375.html
> It was also posted on this board as well:
> http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg02321.html
>
> What ends of happening is that if you add enough bots over the course
> of the server being active, you will fill your server even though no
> one is playing in it currently. The server actively refuses
> connections to incoming clients with the Game Info display showing
> some ridiculous number like 24/16 players with the list dominated by
> the names of bots that have been removed from the server long ago.
>
> I believe porting your fix from the TF2 engine to the SDK engine will
> fix this issue quite easily. Right now, it is impacting our mod
> significantly since we are debuting bots :'(
>
> Thanks,
> Jonathan White
> GoldenEye: Source
>
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