Thanks for the information, Neico, much appreciated.
Kind regards, *Saul Rennison* On 30 July 2012 22:38, Neico <ad...@neic0.de> wrote: > Alfred was referring to the Dedicated Server installation which would > mean to put those files mentioned into <HLServer>/orangebox/bin > Listen Server's can't be fixed that way unless you've got Steamworks > access which allows you to overwrite those for your mod (as things such as > dll's are being force overwritten by steam on Game launch). > > > On 30.07.2012 23:24, Saul Rennison wrote: > > No it wouldn't. The engine links to the steamclient.dll in <your > user>/source sdk base 2007/bin, it has nothing to do with your mod. > > On Monday, July 30, 2012, Michael Kramer wrote: > >> That would be the sourcemods/yourmod/bin/ directory >> >> On Mon, Jul 30, 2012 at 2:34 PM, Saul Rennison >> <saul.renni...@gmail.com>wrote: >> >>> "to your mods install"? >>> >>> >>> Kind regards, >>> *Saul Rennison* >>> >>> >>> >>> On 30 July 2012 21:22, Alfred Reynolds <alf...@valvesoftware.com> wrote: >>> >>>> We will look into this, in the mean time you could try copying >>>> steamclient.dll, tier0_s.dll, vstdlib_s.dll and steam.dll from a TF2 >>>> dedicated server install over to your mods install. That may fix the issue >>>> in the interim. >>>> >>>> - Alfred >>>> >>>> -----Original Message----- >>>> From: hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonathan White >>>> Sent: Monday, July 30, 2012 9:46 AM >>>> To: hlcoders@list.valvesoftware.com >>>> Subject: [hlcoders] ATTN Valve: Server browser player count >>>> fluctuates/fails with bots >>>> >>>> Valve, >>>> >>>> There is a bug with the way the SDK version of the engine reports the >>>> amount of players in a server to the server browser and clients >>>> attempting to connect. When bots (fake clients) are created using the >>>> following command: >>>> >>>> edict_t *pEdict = engine->CreateFakeClient( "bot" ); >>>> >>>> and subsequently removed with >>>> >>>> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pBot->GetUserID() ) >>>> ); >>>> >>>> the instance of the bot still exists in the server browser game info >>>> display.... but the bot is properly removed! I verified removal by >>>> tracing through the disconnect sequence and saw the edict being freed. >>>> >>>> This issue seems to have had affected TF2 servers in the past: >>>> >>>> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65375.html >>>> It was also posted on this board as well: >>>> >>>> http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg02321.html >>>> >>>> What ends of happening is that if you add enough bots over the course >>>> of the server being active, you will fill your server even though no >>>> one is playing in it currently. The server actively refuses >>>> connections to incoming clients with the Game Info display showing >>>> some ridiculous number like 24/16 players with the list dominated by >>>> the names of bots that have been removed from the server long ago. >>>> >>>> I believe porting your fix from the TF2 engine to the SDK engine will >>>> fix this issue quite easily. Right now, it is impacting our mod >>>> significantly since we are debuting bots :'( >>>> >>>> Thanks, >>>> Jonathan White >>>> GoldenEye: Source >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> *Michael Kramer, Software Engineer & SEO Expert* >> http://www.siosphere.com | kra...@siosphere.com >> *[c] 801-530-9454* >> * >> * >> * >> * >> >> -------------------------------------------------------------------------------------------------------- >> This email and any files transmitted with it are confidential and >> intended solely for the use of the individual or entity to whom they are >> addressed. If you have received this email in error please notify the >> system manager. This message contains confidential information and is >> intended only for the individual named. If you are not the named addressee >> you should not disseminate, distribute or copy this e-mail. Please notify >> the sender immediately by e-mail if you have received this e-mail by >> mistake and delete this e-mail from your system. If you are not the >> intended recipient you are notified that disclosing, copying, distributing >> or taking any action in reliance on the contents of this information is >> strictly prohibited. >> > > > -- > > > Kind regards, > *Saul Rennison* > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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