No it wouldn't. The engine links to the steamclient.dll in <your user>/source sdk base 2007/bin, it has nothing to do with your mod.
On Monday, July 30, 2012, Michael Kramer wrote: > That would be the sourcemods/yourmod/bin/ directory > > On Mon, Jul 30, 2012 at 2:34 PM, Saul Rennison > <saul.renni...@gmail.com<javascript:_e({}, 'cvml', > 'saul.renni...@gmail.com');> > > wrote: > >> "to your mods install"? >> >> >> Kind regards, >> *Saul Rennison* >> >> >> >> On 30 July 2012 21:22, Alfred Reynolds >> <alf...@valvesoftware.com<javascript:_e({}, 'cvml', >> 'alf...@valvesoftware.com');> >> > wrote: >> >>> We will look into this, in the mean time you could try copying >>> steamclient.dll, tier0_s.dll, vstdlib_s.dll and steam.dll from a TF2 >>> dedicated server install over to your mods install. That may fix the issue >>> in the interim. >>> >>> - Alfred >>> >>> -----Original Message----- >>> From: hlcoders-boun...@list.valvesoftware.com <javascript:_e({}, >>> 'cvml', 'hlcoders-boun...@list.valvesoftware.com');> [mailto: >>> hlcoders-boun...@list.valvesoftware.com <javascript:_e({}, 'cvml', >>> 'hlcoders-boun...@list.valvesoftware.com');>] On Behalf Of Jonathan >>> White >>> Sent: Monday, July 30, 2012 9:46 AM >>> To: hlcoders@list.valvesoftware.com <javascript:_e({}, 'cvml', >>> 'hlcoders@list.valvesoftware.com');> >>> Subject: [hlcoders] ATTN Valve: Server browser player count >>> fluctuates/fails with bots >>> >>> Valve, >>> >>> There is a bug with the way the SDK version of the engine reports the >>> amount of players in a server to the server browser and clients >>> attempting to connect. When bots (fake clients) are created using the >>> following command: >>> >>> edict_t *pEdict = engine->CreateFakeClient( "bot" ); >>> >>> and subsequently removed with >>> >>> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", pBot->GetUserID() ) >>> ); >>> >>> the instance of the bot still exists in the server browser game info >>> display.... but the bot is properly removed! I verified removal by >>> tracing through the disconnect sequence and saw the edict being freed. >>> >>> This issue seems to have had affected TF2 servers in the past: >>> >>> http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65375.html >>> It was also posted on this board as well: >>> http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg02321.html >>> >>> What ends of happening is that if you add enough bots over the course >>> of the server being active, you will fill your server even though no >>> one is playing in it currently. The server actively refuses >>> connections to incoming clients with the Game Info display showing >>> some ridiculous number like 24/16 players with the list dominated by >>> the names of bots that have been removed from the server long ago. >>> >>> I believe porting your fix from the TF2 engine to the SDK engine will >>> fix this issue quite easily. Right now, it is impacting our mod >>> significantly since we are debuting bots :'( >>> >>> Thanks, >>> Jonathan White >>> GoldenEye: Source >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > > -- > *Michael Kramer, Software Engineer & SEO Expert* > http://www.siosphere.com | kra...@siosphere.com <javascript:_e({}, > 'cvml', 'kra...@siosphere.com');> > *[c] 801-530-9454* > * > * > * > * > > -------------------------------------------------------------------------------------------------------- > This email and any files transmitted with it are confidential and intended > solely for the use of the individual or entity to whom they are addressed. > If you have received this email in error please notify the system manager. > This message contains confidential information and is intended only for the > individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. If you are not the intended recipient > you are notified that disclosing, copying, distributing or taking any > action in reliance on the contents of this information is strictly > prohibited. > -- Kind regards, *Saul Rennison*
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