very good advice.
In English it is spelled cause

On 10/18/12, Adam "amckern" McKern <amck...@yahoo.com> wrote:
> There could be a few issues - if your running nightly builds and use a
> version management system such as subversion, and your listen server is
> behind you in time (ie west  coast v's east coast) then the server time is
> less then the build time - this will cayuse trouble (same as ztemp files).
>
> You need to make sure that your client server is running the same build of
> the dll as you, and its clock is the same, or latter then the time stamp on
> the file.
>
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
>
>>________________________________
>> From: Peter McKeown <pmckeown2...@hotmail.com>
>>To: hlcoders@list.valvesoftware.com
>>Sent: Thursday, 18 October 2012 8:27 AM
>>Subject: [hlcoders] Your version does not match the servers. Please restart
>> the game.
>>
>>
>>
>>Hi guys, I'm really hoping someone can help me with this because I've tried
>> many things and none of them have solved the problem:
>>
>>I'm the programmer for KZMod (which runs on Source SDK Base 2006) and I'm
>> encountering this message when trying to join listen servers via the
>> server browser. The message does not occur when joining dedicated servers
>> running the same files nor does it occur when direct connecting to listen
>> servers. Here is some more details:
>>
>>Recently a change was made involving sv_master_legacy_mode, I believe that
>> the steam master servers no longer respond to legacy requests. This in
>> itself isn't a problem, since setting sv_master_legacy_mode to 0 causes
>> servers to be listed on the master server (although sv_master_legacy_mode
>> defaults to 1 on Source SDK Base 2006, so servers are by default
>> unlisted?), I programmed KZMod to do this automatically so it's not an
>> issue. However, with this change to sv_master_legacy_mode 0 has come the
>> version does not match error, and having read archives of this mailing
>> list, I've tried using a steam.inf with just the appID in the file by
>> itself at 215, which doesn't solve the problem, I've tried manually
>> modifying the PatchVersion parameter which succeeds in making dedicated
>> servers inacessible depending on the number compared to the client's, but
>> doesn't allow access to listen servers. I've also tried copying SDK Base's
>> steam.inf in or using HL2MP's, but
>  this causes servers to become unlisted and recieve regular
> "MasterRequestRestart" messages in the console.
>>
>>KZMOD's GameInfo.txt searchpaths to the gameinfo path and hl2. Adding
>> sourcetest to this causes MasterRequestRestart messages and unlisting,
>> most likely because it's using the steam.inf from SDK Base 2006.
>>
>>It seems that Source SDK Base 2007 doesn't have this issue, but we are
>> close to our release date and porting is really a last resort,
>> additionally another popular mod, Hidden:Source also uses SDK Base 2006,
>> so if anyone could advise me on any solution to this problem, I'd be very
>> grateful.
>>
>>Regards,
>>
>>Peter McKeown
>>Programmer, KZMod
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>>

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