very good advice. In English it is spelled cause On 10/18/12, Adam "amckern" McKern <amck...@yahoo.com> wrote: > There could be a few issues - if your running nightly builds and use a > version management system such as subversion, and your listen server is > behind you in time (ie west coast v's east coast) then the server time is > less then the build time - this will cayuse trouble (same as ztemp files). > > You need to make sure that your client server is running the same build of > the dll as you, and its clock is the same, or latter then the time stamp on > the file. > > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > >>________________________________ >> From: Peter McKeown <pmckeown2...@hotmail.com> >>To: hlcoders@list.valvesoftware.com >>Sent: Thursday, 18 October 2012 8:27 AM >>Subject: [hlcoders] Your version does not match the servers. Please restart >> the game. >> >> >> >>Hi guys, I'm really hoping someone can help me with this because I've tried >> many things and none of them have solved the problem: >> >>I'm the programmer for KZMod (which runs on Source SDK Base 2006) and I'm >> encountering this message when trying to join listen servers via the >> server browser. The message does not occur when joining dedicated servers >> running the same files nor does it occur when direct connecting to listen >> servers. Here is some more details: >> >>Recently a change was made involving sv_master_legacy_mode, I believe that >> the steam master servers no longer respond to legacy requests. This in >> itself isn't a problem, since setting sv_master_legacy_mode to 0 causes >> servers to be listed on the master server (although sv_master_legacy_mode >> defaults to 1 on Source SDK Base 2006, so servers are by default >> unlisted?), I programmed KZMod to do this automatically so it's not an >> issue. However, with this change to sv_master_legacy_mode 0 has come the >> version does not match error, and having read archives of this mailing >> list, I've tried using a steam.inf with just the appID in the file by >> itself at 215, which doesn't solve the problem, I've tried manually >> modifying the PatchVersion parameter which succeeds in making dedicated >> servers inacessible depending on the number compared to the client's, but >> doesn't allow access to listen servers. I've also tried copying SDK Base's >> steam.inf in or using HL2MP's, but > this causes servers to become unlisted and recieve regular > "MasterRequestRestart" messages in the console. >> >>KZMOD's GameInfo.txt searchpaths to the gameinfo path and hl2. Adding >> sourcetest to this causes MasterRequestRestart messages and unlisting, >> most likely because it's using the steam.inf from SDK Base 2006. >> >>It seems that Source SDK Base 2007 doesn't have this issue, but we are >> close to our release date and porting is really a last resort, >> additionally another popular mod, Hidden:Source also uses SDK Base 2006, >> so if anyone could advise me on any solution to this problem, I'd be very >> grateful. >> >>Regards, >> >>Peter McKeown >>Programmer, KZMod >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >>
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