The whole code base had a spring cleaning to make it compile on current gen 
compilers plus adding OSX and Linux support. Important changes to get are in 
inputw32.cpp for the SDL mouse changes.

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Saint Thoth 
(hotmail)
Sent: Saturday, August 31, 2013 9:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Half-Life SDK updated

Ah, sweet... Is there a detailed changelog someplace? I doubt we could update 
our mod to this SDK, given so many different folks have had their hand in the 
mod code between its initial release in 1998, and the 50,000 lines of modified 
code between then and 2013. (Think the last time we switched SDK's was back in 
2002.)

We've been having tons and tons of fun problems with the Steam Pipe variant 
that we're only now starting to get any kind of handle on. So it'd be good to 
know if there were any specific fixes for various issues we could carve out and 
port over.

- Thothie
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