Sorry for double post, but I suppose I should be more specific.
This is video demonstration of the bug submitted by one of our clients:
https://www.dropbox.com/s/rq0fe93qklaic5s/MouseIssue.wmv
"As if the mouse is losing focus every frame, and reporting X/Y about 64 units
off, right and down."
Now, this was submitted awhile ago, and back then it was only affecting a few
users, and some of the menus, and checking "Low Quality Graphics" in options
seem to fix it. As of earlier today, it is now affecting all users, and all of
the menus, and that solution no longer helps.
As I mentioned, I went looking into integrating the SDL2 code to help with this
entirely too common sorta problem being caused by updates from February 2013 on
(and wow that thing is massive)... It took some wrenching to get as far as I
did, but now I'm stuck here:
public/interface.h:
#if _MSC_VER >= 1300 // VC7
#include "tier1/interface.h"
#else
public/tier1/interface.h does not exist in the current SDK. Skipping this step
causes the compile to explode in a blaze of glory so... I'm stuck. So, if I
can't get unstuck, either I find a work around for the new mouse bug (seems I
found work arounds for all the previous ones), or this mod is dead - as is
every older Goldsrc mod that has a menu interface. (Granted, most of those
other ones were killed by previous updates this year, save those few that are
still being updated.)
- Thothie
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders