I don't think that it can be out of sync because I use a Symlink on the dedicated to link to the same folder as the client, And it's good to know that this option isn't set, I do wonder tough if that option has any particular use if not for that, but I guess you're the wrong person to talk to about missing documentation on the steamworks page here :P
Still, the only difference between the server and the client thanks to the symlink is in fact the Apps itself, maybe I should note that creating a listen server works fine and also lists it in the steam browser as well as ingame under Internet and LAN, however the dedicated started trough the steam client does not, and manually connecting trough the console pops up the following output (in addition to the server message I wrote last time): http://puu.sh/4npBK.txt This kind of behavior is totally new to me so I have no idea what could cause it, and yes I quadruple checked that the gameinfo.txt contains the correct data... something that catched my eye in the console.log (using -dev -allowdebug -condebug) tough was this: Unknown command "setmaster" I noticed earlier that the client doesn't have that command as well, could that be related? Now that I look at console.log and the console of the server, it doesn't state any master servers being added (makes me wonder how the listen server appears on the browser then...) Kind Regards, Neico On 09.09.2013 22:53 GMT+2, Joe Ludwig wrote: > > Neico, I don't think that's the problem. Partly because that option > isn't set for any of the other dedicated server apps, but mostly > because it has no effect on any of the gameserver joining code. The > AppID used by the mod comes from gameinfo.txt in the mod directory. Is > it possible that the dedicated server's mod and the client's mod were > a bit out of sync in your test? > > > > Jorge, if you run through the same scenario with Team Fortress 2 does > the same thing happen? We haven't heard any such reports from the TF > community, and it uses the same engine as the SDK so it should also be > affected. > > > > *From:*hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Neico > *Sent:* Sunday, September 08, 2013 9:19 PM > *To:* hlcoders@list.valvesoftware.com > *Subject:* Re: [hlcoders] Dedicated servers not connectable at all, > listenservers are not registered with the master servers > > > > I think the issue is that Source SDK 2013 Dedicated Server is missing > the "parent" config flag ("For AppID" field on the steamworks page ;) > ) where the AppID 243750 should be set(the server already uses the > Client AppID, but the App itself doesn't know about the relationship), > seeing the following message in the dedicated server console confirms > that thought: > S3: Client connected with ticket for the wrong game: UserID: 2 > > So it should get fixed as soon as Joe is reading this... I could be > wrong tough... > > Kind Regards, > Neico > > On 09.09.2013 00:30, Jorge Rodriguez wrote: > > Is anybody else experiencing a problem where two people with > different steam accounts but the same IP address (eg roommates) > can't connect to the same remote dedicated server? I had this > problem during a playtest today, when the second person tries to > connect the first person's connection is dropped and they time > out. After the timeout, the server just flat refuses any reconnect > attempts. I'm not entirely sure it's an SDK 2013 problem but I > never saw this with 2007. > > > > 2013/9/8 Jan Hartung <jan.hart...@gmx.de <mailto:jan.hart...@gmx.de>> > > When I use the sample mod files and compile the sample project, > the listen server shows up on both tabs - no matter if sv_lan is > set to 1 or 0. That means, something must be wrong/missing in our > code which prevents our listen servers from showing up in the > server browser. I'll get that sorted and let you know once I find > out what's causing the issue -- might be useful to other modders. > > That means, once all the betas are out of the beta status all > issues are fixed. Thanks to everyone involved with the fixes. > > > > Jan > > > > *Von:*hlcoders-boun...@list.valvesoftware.com > <mailto:hlcoders-boun...@list.valvesoftware.com> > [mailto:hlcoders-boun...@list.valvesoftware.com > <mailto:hlcoders-boun...@list.valvesoftware.com>] *Im Auftrag von > *Neico > *Gesendet:* Samstag, 7. September 2013 22:21 > *An:* hlcoders@list.valvesoftware.com > <mailto:hlcoders@list.valvesoftware.com> > > > *Betreff:* Re: [hlcoders] Dedicated servers not connectable at > all, listenservers are not registered with the master servers > > > > Well my Listen Server shows up on Internet and LAN tab just fine. > And I believe that those lines never showed up on listen servers, > even on older engines, as the validation has been done already > trough the steam client when starting the mod. > > It looks like it that you're doing something wrong there, have you > tried to compile the binaries from an unchanged code base at > https://github.com/ValveSoftware/source-sdk-2013? > if it shows up with those binaries then you most likely have some > faulty code in the other code base... > > Kind Regards, > Neico > > On 07.09.2013 20:44 GMT+2, Jan Hartung wrote: > > First, the internet tab still shows mod servers, additionally > the beta update which enables Source 2013 MP servers to show > up on the Steam server browser seems to be online already. At > least I was able to see my dedicated server on it just now. > > > > Regarding the listen server: sv_lan ist set to 0 when I run > the listen server, the game is run directly from Steam and is > placed in the sourcemods folder. The biggest difference > between the dedicated and listen server is, that my dedicated > server prints these lines once it's up: > > > > Connection to Steam servers successful. > > Public IP is <ip_address>. > > Assigned anonymous gameserver Steam ID [<id>]. > > VAC secure mode is activated. > > > > I don't see these lines ever for the listen server. > > > > Jan > > > > *Von:*hlcoders-boun...@list.valvesoftware.com > <mailto:hlcoders-boun...@list.valvesoftware.com> > [mailto:hlcoders-boun...@list.valvesoftware.com] *Im Auftrag > von *Joe Ludwig > *Gesendet:* Samstag, 7. September 2013 01:14 > *An:* 'Discussion of Half-Life Programming' > *Betreff:* Re: [hlcoders] Dedicated servers not connectable at > all, listenservers are not registered with the master servers > > > > Can you confirm that the Internet tab is still showing your > mod server? We made some config changes today that may have > broken it but should have fixed it again. > > > > What is sv_lan set to when you're running your listen server? > They are definitely showing up in both the internet and LAN > tabs for me with "sv_lan 0". Have you copied your mod into the > <steaminstall>/steamapps/sourcemods folder? Mods don't show up > unless they're "installed" in Steam. (i.e. you can't just run > the mod by specifying some absolute path for -game on the > command line and have it show up in the server browser.) > > > > *From:*hlcoders-boun...@list.valvesoftware.com > <mailto:hlcoders-boun...@list.valvesoftware.com> > [mailto:hlcoders-boun...@list.valvesoftware.com] *On Behalf Of > *Jan Hartung > *Sent:* Thursday, September 05, 2013 11:51 PM > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Dedicated servers not connectable at > all, listenservers are not registered with the master servers > > > > Sorry for the confusion here. The dedicated server is working > just fine (the upcoming beta that is) and also shows up on the > Internet tab of the in-game server browser. The only thing not > working is the listen server, as they don't show up on any tab > in any of the server browsers for me. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > -- > > Jorge "Vino" RodrÃguez > [ Tw <http://twitter.com/vinobs> | Fb > <http://www.facebook.com/bsvino> | G+ > <http://www.google.com/profiles/bs.vino> | Ht > <http://vinoisnotouzo.com> ] > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >
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