Make sure sv_lan is set to "0", it is set to "1" by default (and design) when 
running a listen server.

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung
Sent: Thursday, September 12, 2013 9:41 AM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

This thread got kinda messy so I gotta bump this again: any idea on what code 
must be run to have the listen servers register with the master servers? Apart 
from the removed HL2 DLL and HL2MP DLL folders I checked all files we removed 
from our project, but there's nothing that looks like it's responsible for 
registering the server. Besides, dedicated servers with the same DLLs register 
just fine.

Jan

Von: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Jan Hartung
Gesendet: Dienstag, 10. September 2013 19:18
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

I have to bring the listen servers up again. Can't put my finger on what's 
causing our mod's listen servers not to appear in the server browsers. The 
folders HL2 DLL and HL2MP DLL are not part of our project and the other files 
we removed do not contain any code which looks like it's talking to the master 
servers. Actually, I cannot find any code that does. Maybe Joe has a hint on 
what code the listen server runs/must run to register with the master servers?

Jan

Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Jan Hartung
Gesendet: Sonntag, 8. September 2013 20:51
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

When I use the sample mod files and compile the sample project, the listen 
server shows up on both tabs - no matter if sv_lan is set to 1 or 0. That 
means, something must be wrong/missing in our code which prevents our listen 
servers from showing up in the server browser. I'll get that sorted and let you 
know once I find out what's causing the issue - might be useful to other 
modders.
That means, once all the betas are out of the beta status all issues are fixed. 
Thanks to everyone involved with the fixes.

Jan

Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Neico
Gesendet: Samstag, 7. September 2013 22:21
An: hlcoders@list.valvesoftware.com<mailto:hlcoders@list.valvesoftware.com>
Betreff: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

Well my Listen Server shows up on Internet and LAN tab just fine.
And I believe that those lines never showed up on listen servers, even on older 
engines, as the validation has been done already trough the steam client when 
starting the mod.

It looks like it that you're doing something wrong there, have you tried to 
compile the binaries from an unchanged code base at 
https://github.com/ValveSoftware/source-sdk-2013?
if it shows up with those binaries then you most likely have some faulty code 
in the other code base...

Kind Regards,
Neico
On 07.09.2013 20:44 GMT+2, Jan Hartung wrote:
First, the internet tab still shows mod servers, additionally the beta update 
which enables Source 2013 MP servers to show up on the Steam server browser 
seems to be online already. At least I was able to see my dedicated server on 
it just now.

Regarding the listen server: sv_lan ist set to 0 when I run the listen server, 
the game is run directly from Steam and is placed in the sourcemods folder. The 
biggest difference between the dedicated and listen server is, that my 
dedicated server prints these lines once it's up:

Connection to Steam servers successful.
   Public IP is <ip_address>.
Assigned anonymous gameserver Steam ID [<id>].
VAC secure mode is activated.

I don't see these lines ever for the listen server.

Jan

Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Joe Ludwig
Gesendet: Samstag, 7. September 2013 01:14
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers

Can you confirm that the Internet tab is still showing your mod server? We made 
some config changes today that may have broken it but should have fixed it 
again.

What is sv_lan set to when you're running your listen server? They are 
definitely showing up in both the internet and LAN tabs for me with "sv_lan 0". 
Have you copied your mod into the <steaminstall>/steamapps/sourcemods folder? 
Mods don't show up unless they're "installed" in Steam. (i.e. you can't just 
run the mod by specifying some absolute path for -game on the command line and 
have it show up in the server browser.)

From: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jan Hartung
Sent: Thursday, September 05, 2013 11:51 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Dedicated servers not connectable at all, listenservers 
are not registered with the master servers


Sorry for the confusion here. The dedicated server is working just fine (the 
upcoming beta that is) and also shows up on the Internet tab of the in-game 
server browser. The only thing not working is the listen server, as they don't 
show up on any tab in any of the server browsers for me.


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