We’ve rolled back the updates while we investigate what happened. The 
“upcoming” beta versions will still get you the new content if you need it.



-Eric


From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Michael Zehnich
Sent: Thursday, October 02, 2014 9:04 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Today's update breaks my game.

Same for Dystopia (SDK 2013), I believe after a VGUI element pops up is what 
the players are saying.

On Thu, Oct 2, 2014 at 10:15 AM, Jesse Oak 
<wazanato...@gmail.com<mailto:wazanato...@gmail.com>> wrote:

Can confirm this issue as well. Mod is now crashing on map load
On Oct 2, 2014 8:27 AM, "Nick" 
<xnicho...@gmail.com<mailto:xnicho...@gmail.com>> wrote:
update us every 12 hours please

On Wed, Oct 1, 2014 at 11:23 PM, Jorge Rodriguez 
<bs.v...@gmail.com<mailto:bs.v...@gmail.com>> wrote:
Here's a stack trace: http://codepad.org/5IUFpgD4
Here's another: http://codepad.org/tz0nEpKd
Here's a third: http://codepad.org/kRUAaFFA
All unreliable of course since I don't have engine symbols but there you have 
it.
Crash occurs on creating a listenserver and on connecting to existing servers. 
Crash does not occur when running Source SDK 2013 rendering test.

This is at a very bad time for me since I'm trying to release the game on Steam 
in the next few days and a really popular French YouTuber just made a video of 
the game, and now all of the traffic he sent my way is DOA. I'd very, very much 
appreciate a rollback.

--
Jorge "Vino" Rodríguez
[ Tw<http://twitter.com/vinobs> | Fb<http://www.facebook.com/bsvino> | 
G+<http://www.google.com/profiles/bs.vino> | Ht<http://vinoisnotouzo.com> ]

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