Hi,

I'm trying to compile a singleplay source SDK 2013 mod on OSX yosemite,
and I'm able to build client.dylib and server.dylib fine, but when the
game attempts to connect to steam it crashes on a null pointer dereference.

Crash log here: http://pastebin.com/71GSx334

Is this a known issue? I found someone else with the same problem on the forums, but no solution:
https://steamcommunity.com/app/211/discussions/0/617321352108458825/

Any help in solving this would be greatly appreciated.

This is made a little more difficult in that I don't have direct access
to an OSX machine myself, and I'm building for OSX by having a friend
run a bash script to generate the vpc project and compile.

Regards,
Harry



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