From: "Eric Hall" <[EMAIL PROTECTED]>
>
> > c) Player is on older hardware that doesn't get along with PB
>
> I've never heard of such a thing, and I'd be quick to doubt its
legitimacy.   Doesn't mean it doesn't exist, but...  Sheesh.  Do you happen
to have any examples?  I'd be interested to find what hardware causes
problems with PB.
>

It may have been because they had little memory... like win98 on 32 or 64 mb
of memory which would mean that they had little resources.  I don't know.  I
just remember hearing regular players 5 months ago complain about that.  I
have planned to try PB again in a couple weeks and we'll see how things go.

> > d) Player has either a bad monitor or card and has to tweak the
brightness
> > and contrast settings in order to play and see what's going on.  Last
time I
> > installed PB (~5 months ago), PB complained about these players'
settings.
>
> That's completely up to the server op.  I have all my cvar notices set to
be logged only.  Players aren't even notified.
>

Well, that's cool.  I don't remember being able to configure that low the
last time I tried it.

> > e) Player has problems getting PB to install and run properly on their
> > system and really doesn't want the added headache to play a game.
>
> How much easier can it possibly get?

Not all players are in IT or above the age of 15.  I know for a fact that PB
on the client side wasn't always a simple click here to install without
doing anything else.  Hopefully, it is now.

> > f) Player hates having to make sure PB is running before joining the
server.
>
> It's an extremely small/light program that can sit idle in your systemtray
without any noticeable impact on system performance or resources.  I have it
in my startup folder with the +HID argument so I never even bother with it.
If I join a server with PB running, great.  If not, no big deal.
>

Once again, I'll have to check out the latest version in a few weeks and get
back to you on it's resource use.  I know that 56k modem players don't like
to have ANYTHING else running that'll take up bandwidth or processing power.
They even shutdown their IRC client.

> > server.  Now that I'm installing ClanMod, admins can easily have a
> > screenshot or demo created on the user's machine from the player's point
of
> > view (POV).  Then, the admin can request that the player email those
files
> > to them.  Most players will have no problem with this.  Those that do
will
> > end up getting banned and can play elsewhere.
>
> Wow, that sounds pretty cool.  Does this work for mods other than TFC,
especially CS?

I don't see why not.  In fact, it was developed and configured for CS.  I
had to change the configuration to get it to work with TFC more efficiently.
For example, we don't need the ability to force a player to the terrorist
team.  heh.  I prefer ClanMod over AdminMod for simple in-game gui admin
menus.

In fact, it has a task scheduler that can be used for a booking system.  Or
even as simple as an automated practice/match/pub server configurator.

If interested go http://olo.counter-strike.pl/clanmod_en.htm


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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