OK, good deal, thanks for the info! While I hunt down resources, another question: If some of these are TFC or CS stuff, does that mean that the map that uses them is a TFC or CS map? I can usually quickly test that by trying to run it on my server - TFC and CS maps crash real fast, as I don't have either on the server - I deleted the TFC and DMC directories after the server install, but I'm wondering if I have a lot of TFC/CS maps and don't realize it?
----- Original Message ----- From: "Mad Ad" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 29, 2001 7:49 PM Subject: Re: Where to find missing resources? > > Ok, what you appear to have here is a mixture. The majority is from your > default TFC install in the valve and tfc pak0.pak (s) and some custom maps > stuff I dont recognise. Also theres some CS stuff and I dont know that > either but i see its different. > > Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak > explorer) and check the pak0 in each mods root folder you have an instal for > and Im guessing thatll give you most of what your looking for. > By what I recognise you will be able to check off at least 85% of that stuff > as present, esp the majority of the gfx/env stuff, and the sounds, vox and > fvox stuff. > > The shorter list will then be easier to track down specific items. Maybe > you could post back then if your still in trouble finding some things. > > Ad > [Mad Ad] > > > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, September 29, 2001 10:03 PM > Subject: Re: Where to find missing resources? > > > > > > OK, it's a long list, probably 20K or so. These are the missing files. I > > haven't thoroughly scrubbed the list, so there may be some weird looking > > entries, I noticed some CS and TFC wads, but most of them are legit. They > > are sorted by type. > > <snip long list of stuff>

