OK, good deal, thanks for the info! While I hunt down resources, another
question: If some of these are TFC or CS stuff, does that mean that the map
that uses them is a TFC or CS map? I can usually quickly test that by trying
to run it on my server - TFC and CS maps crash real fast, as I don't have
either on the server - I deleted the TFC and DMC directories after the
server install, but I'm wondering if I have a lot of TFC/CS maps and don't
realize it?

----- Original Message -----
From: "Mad Ad" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 7:49 PM
Subject: Re: Where to find missing resources?


>
> Ok, what you appear to have here is a mixture.  The majority is from your
> default TFC install in the valve and tfc pak0.pak (s) and some custom maps
> stuff I dont recognise.  Also theres some CS stuff and I dont know that
> either but i see its different.
>
> Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT
pak
> explorer) and check the pak0 in each mods root folder you have an instal
for
> and Im guessing thatll give you most of what your looking for.
> By what I recognise you will be able to check off at least 85% of that
stuff
> as present, esp the majority of the gfx/env stuff, and the sounds, vox and
> fvox stuff.
>
> The shorter list will then be easier to track down specific items.  Maybe
> you could post back then if your still in trouble finding some things.
>
> Ad
> [Mad Ad]
>
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 10:03 PM
> Subject: Re: Where to find missing resources?
>
>
> >
> > OK, it's a long list, probably 20K or so. These are the missing files. I
> > haven't thoroughly scrubbed the list, so there may be some weird looking
> > entries, I noticed some CS and TFC wads, but most of them are legit.
They
> > are sorted by type.
> >
<snip long list of stuff>


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