Did you happen to check the WAD files? Most likely, most of those are in them. Especially the TFC standard maps. =)
HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 01, 2001 11:34 AM Subject: Re: Where to find missing resources? > > I've extracted the files from the PAK files I could find, and there were > quite a few, I'm now down to 132 maps with 436 missing files. > > Question: Can I assume that since the file is in the PAK file that the user > likewise has the file in their PAK file? Most of the files I found were in > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would I > be better off copying all of the extracted files to my server just to be > safe? > > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my > valve/maps directory. I don't have CS installed on my system at all, so I > don't know how many of these are CS files, but most of the maps with missing > files I recognize as non-CS maps - they are mostly screwball maps that I got > from who knows where. My quest for maps has taught me, among other things, > that there are a lot of weird, bizarre and sucky maps out there. There are > also a lot of most excellent maps, some hilarious, some challenging and fun, > and some just downright out stupid. If I have to, I'll just get rid of the > maps with missing resources, it's not like I can't find something else to > put on my server..... > > These are the remaining mising files: > > sprites\ glow02.spr > sound/ambience\ wind2.wav > sound/ambience\*cricket.wav > sound/ambience\*des_wind1.wav > sound/ambience\*dronemachine1.wav > sound/ambience\*dronemachine2.wav > sound/ambience\*dronemachine3.wav > sound/ambience\*flies.wav > sound/ambience\*steamjet1.wav > sound/ambience\*wind1.wav > sound/ambience\*wind2.wav > abuttonfld.wad > ajamedia.wad > gfx/env/alien10bk.tga > gfx/env/alien10dn.tga > gfx/env/alien10ft.tga > gfx/env/alien10lf.tga > gfx/env/alien10rt.tga > gfx/env/alien10up.tga > sound/ambience/alienlas.wav > sound/ambience/alienwin.wav > sound/ambience/alien_cr.wav > sound/ambience/alien_cylcetone.wav > sound/ambience/alien_po.wav > alkdm11.wad > sound/world/amb12.wav > sound/world/amb7.wav > annex.wad > maps/davroplex.resmaps/apo13now!.res > arbor_arch.wad > phl.wadgfx/env/arcnupbk.tga > gfx/env/arcnupdn.tga > gfx/env/arcnupft.tga > gfx/env/arcnuplf.tga > gfx/env/arcnuprt.tga > gfx/env/arcnupup.tga > art.wad > artsign.wad > as_riverside.wad > maps/audion.resbartok.wad > gfx/env/avantiBK.tga > gfx/env/avantiDN.tga > gfx/env/avantiFT.tga > gfx/env/avantiLF.tga > gfx/env/avantiRT.tga > gfx/env/avantiUP.tgasghl1dm.wad > maps/bartok.rescastle_wars.res > beach.wad > blader.wad > blizz1.wad > blue.wad > gfx/env/bluebk.tga > gfx/env/bluedn.tga > gfx/env/blueft.tga > gfx/env/bluelf.tga > gfx/env/bluert.tga > gfx/env/blueup.tga > bmp6.wad > bmw_mr.wad > bnutz.wad > bob.wad.wad > sound/bourin4.wav > box.wad > bp_wp.wad > brdmlv1.wad > brown.wad > sound/ambience/btasteah.wav > sound/ambience/btastehaunt.wav > sound/ambience/btastehorr.wav > building1.wad > sound/ambience/burning.wav > bushido1.wad > buttonfld.wad > sound/scientis/c1a3_sci.wav > gfx/env/canyonbk.tga > gfx/env/canyondn.tga > gfx/env/canyonft.tga > gfx/env/canyonlf.tga > gfx/env/canyonrt.tga > gfx/env/canyonup.tga > casa.wad > sound/thambs/catyowl.wav > maps/castlusion.resgfx/env/ccity2bk.tga > maps/ccity2txt.txtcloser.res > sound/ambience\ccricket.wav > chaocity.wad > chris.wad > gfx/env/city1bk.tga > gfx/env/city1dn.tga > gfx/env/city1ft.tga > gfx/env/city1lf.tga > gfx/env/city1rt.tga > gfx/env/city1up.tga > cloister.wad > closer.txt > gfx/env/cl_citybk.tga > gfx/env/cl_citybkbk.tga > gfx/env/cl_citybkdn.tga > gfx/env/cl_citybkft.tga > gfx/env/cl_citybklf.tga > gfx/env/cl_citybkrt.tga > gfx/env/cl_citybkup.tga > gfx/env/cl_citydn.tga > gfx/env/cl_cityft.tga > gfx/env/cl_citylf.tga > gfx/env/cl_cityrt.tga > gfx/env/cl_cityup.tga > gfx/env/cl_desertbk.tga > gfx/env/cl_desertdn.tga > gfx/env/cl_desertft.tga > gfx/env/cl_desertlf.tga > gfx/env/cl_desertrt.tga > gfx/env/cl_desertup.tga > gfx/env/cl_nightbk.tga > gfx/env/cl_nightdn.tga > gfx/env/cl_nightft.tga > gfx/env/cl_nightlf.tga > gfx/env/cl_nightrt.tga > gfx/env/cl_nightskybk.tga > gfx/env/cl_nightskydn.tga > gfx/env/cl_nightskyft.tga > gfx/env/cl_nightskylf.tga > gfx/env/cl_nightskyrt.tga > gfx/env/cl_nightskyup.tga > gfx/env/cl_nightup.tga > cm_art.wad > coldice.wad > comments.wad > sound/ambience/computalk.wav > sound/ambience/comutalk1.wav > conquest.wad > sound/hgrunt/countdown.wav > credits.wad > crio.wad > cstrike.wad > csw.wad > cs_assault.wad > cs_bdog.wad > cs_cbble.wad > cs_dust.wad > custom.wad > cwb2.wad > cwb_pak1.wad > cwb_pak2_full.wad > cwb_pak3.wad > cwb_pak5.wad > cwb_pak_all.wad > cwb_texpak6_fullwad.wad > davo1.wad > maps/davroplex.txt > gfx/env/daybk.tga > gfx/env/daydn.tga > gfx/env/dayft.tga > gfx/env/daylf.tga > gfx/env/dayrt.tga > gfx/env/dayup.tga > sound/ambience\ddistantmortal1.wav > sound/ambience\ddistantmortal2.wav > sound/ambience\ddistantmortal3.wav > sprites/death_fire.spr > gfx/env/deepwabk.tga > gfx/env/deepwadn.tga > gfx/env/deepwaft.tga > gfx/env/deepwalf.tga > gfx/env/deepwart.tga > gfx/env/deepwaup.tga > sound/ambience/des-wind1.wav > gfx/env/desert1bk.tga > gfx/env/desert1dn.tga > gfx/env/desert1ft.tga > gfx/env/desert1lf.tga > gfx/env/desert1rt.tga > gfx/env/desert1up.tga > gfx/env/desert2bk.tga > gfx/env/desert2dn.tga > gfx/env/desert2ft.tga > gfx/env/desert2lf.tga > gfx/env/desert2rt.tga > gfx/env/desert2up.tga > gfx/env/desertbkbk.tga > gfx/env/desertbkdn.tga > gfx/env/desertbkft.tga > gfx/env/desertbklf.tga > gfx/env/desertbkrt.tga > gfx/env/desertbkup.tga > detail_arch.wad > sound/thambs/digout1.wav > sound/thambs/dogamb1.wav > sound/scientis/dontwant.wav > doomwad.wad > door1.wad > sound/world/drip_amb.wav > sound/ambience/dronemac.wav > sound/ambience/dronemachine.wav > gfx/env/dustbowlbk.tga > gfx/env/dustbowldn.tga > gfx/env/dustbowlft.tga > gfx/env/dustbowllf.tga > gfx/env/dustbowlrt.tga > gfx/env/dustbowlup.tgah2.wad > ectoff.wad > ectready.wad > ectsign.wad > edterrain2.wad > gfx/env/enchbk.tga > gfx/env/enchdn.tga > gfx/env/enchft.tga > gfx/env/enchlf.tga > gfx/env/enchrt.tga > gfx/env/enchup.tga > maps/drlfun01_xmasstory.resmaps/evilidol.res > fallram2.wad > fa_wolf.wad > maps/first_arena.txt > models/flame.mdl > sound/ambience/flameburst.wav > sound/ambience/flush.wav > sound/ambience/flush2.wav > forsakex.wad > g0bfluids.wad > g0bpred6.wad > gfxwad.wad > global1.wad > graphixnut-pack1.wad > graphtallica6.wad > gfx/env/greencitybk.tga > gfx/env/greencitydn.tga > gfx/env/greencityft.tga > gfx/env/greencitylf.tga > gfx/env/greencityrt.tga > gfx/env/greencityup.tga > sound/scientis/greeting.wav > h2.wad > hellish.wad > sound/scientis/hellothe.wav > hh3_lights.wad > hisupermega.wad > hlcollection.wad > maps/first_arena.resmaps\hldm3.res > maps\hldm3.txt > sound\zombiecop\zo_idle3.wavmaps\hldm4.res > maps\hldm4.txt > sprites\nm_tree6.sprmaps\hldm5.res > maps\hldm5.txt > hlr.wad > hlrally.wad > maps/hlsubdm readme.txt > homeworld.wad > models/hostage.mdl > hostileintentwad.wad > gfx/env/icemtbk.tga > gfx/env/icemtdn.tga > gfx/env/icemtft.tga > gfx/env/icemtlf.tga > gfx/env/icemtrt.tga > gfx/env/icemtup.tga > sound/ambience/industri.wav > sound/ambience/industry1.wav > jaketext.wad > jm_evil1.wad > jm_evil2.wad > jm_evil3.wad > jm_evil4.wad > jm_evil5.wad > jm_evil6.wad > jtex.wad > sound/hgrunt/kickass.wav > sound/ambience/lab_drone.wav > laserdome.wad > sound/misc/lava1.wav > gfx/env/level by : el_hombre_del_sacoup.tga > lightgal.wad > lloyd_tex.wad > PHL.wadgfx/env/londonbk.tga > maps.wad > marathon.wad > gfx/env/mars_envbk.tga > gfx/env/mars_envdn.tga > gfx/env/mars_envft.tga > gfx/env/mars_envlf.tga > gfx/env/mars_envrt.tga > gfx/env/mars_envup.tga > sound/ambience/mechwine.wav > megawad.wad > sound\recprder\mess11.wav > micke.wad > micke2.wad > micke3.wad > mi_brick.wad > mi_crete.wad > mi_flrsdrs.wad > mi_misc.wad > mi_organic.wad > monkey.wad > morbid.wad > mord.wad > morgue.wad > mytext.wad > nc.wad > neilm2.wad > neilm4.wad > nitewire.wad > sprites\nmtree4.spr > sprites\nm_tree6.sprhlsubdm.wad > maps/NorthPole8.doc > gfx/env/officebk.tga > gfx/env/officedn.tga > gfx/env/officeft.tga > gfx/env/officelf.tga > gfx/env/officert.tga > gfx/env/officeup.tga > maps/northpole8.resmaps/oh_mayan.res > oilrig.wad > op4ctf.wad > opera1.wad > opfor.wad > otf.wad > maps/xmasresort.res// .\p3a.res - created with RESGen v1.10 > paintings.wad > gfx/env/patrol_bk.tga > gfx/env/patrol_dn.tga > gfx/env/patrol_ft.tga > gfx/env/patrol_lf.tga > gfx/env/patrol_rt.tga > gfx/env/patrol_up.tga > pcgamer.wad > petergrave.wad > phl.wadOlvidada=Muerte.res > pic128x208.wad > pic128x80.wad > pic192x256.wad > pics1.wad > pine.wad > pinup.wad > sound/ambience/port_suck1.wav > prison.wad > prodigy.wad > sound/ambience/pulsemachine .wav > sound/ambience/pumber.wav > quake.wad > quake2.wad > r25.wad > sound\thambs\radio_static.wav > railway.wad > res.wad > rewolf.wad > sound/ambience/rocketrumble2.wav > roger.wad > rooftiles.wad > sound/ambience/sandfall.wav > sands.wad > maps/scorched.txt > maps/scorched_readme.txt > gfx/env/utopiaatoll_up.tga// > E:\G\Half-Life\maps\multiplayer\new-2001-01-08\ga_maps\shaolin.res - cr > sound/tentacle/sing1.wav > gfx/env/sky05bk.tga > gfx/env/sky05dn.tga > gfx/env/sky05ft.tga > gfx/env/sky05lf.tga > gfx/env/sky05rt.tga > gfx/env/sky05up.tga > gfx/env/sky1bk.tga > gfx/env/sky1dn.tga > gfx/env/sky1ft.tga > gfx/env/sky1lf.tga > gfx/env/sky1rt.tga > gfx/env/sky1up.tga > gfx/env/skybk.tga > gfx/env/skydn.tga > gfx/env/skyft.tga > gfx/env/skylf.tga > gfx/env/skyrt.tga > gfx/env/skyup.tga > sound/ambience/sn2.wav > gfx/env/sprbk.tga > gfx/env/sprdn.tga > gfx/env/sprft.tga > gfx/env/sprlf.tga > gfx/env/sprrt.tga > gfx/env/sprup.tga > t8dm5.wad > sound/ambience/teleport.wav > texpack1.wad > texpack2.wad > texpack4.wad > texpack5.wad > texpack9.wad > texpak6.wad > tf2wad.wad > tfwad.wad > tgp.wad.wad > than_industrial_r1.wad > maps/thdm2.restown.wad > maps/thdm_maps.txt > sound\sghl1\gate01.wavgfx/env/theyh3bk.tga > gfx/env/thnbk.tga > gfx/env/thndn.tga > gfx/env/thnft.tga > gfx/env/thnlf.tga > gfx/env/thnrt.tga > gfx/env/thnup.tga > sound/ambience/thunder_clap.wav > titles.wad > tlgwad.wad > tower.wad > tower1.wad > tower3.wad > maps/town.txt > maps/town.resmaps/trap_time.txt > trees.wad > gfx/env/tropicalbk.tga > gfx/env/tropicaldn.tga > gfx/env/tropicalft.tga > gfx/env/tropicallf.tga > gfx/env/tropicalrt.tga > gfx/env/tropicalup.tga > tswad.wad > wally textures.wad > warningsign.wad > wartextures.wad > sound/weaponry.wav > sound/ambience/weirdo1.wav > wolf.wad > wonsymb.wad > gfx/env/xenobk.tga > gfx/env/xenodn.tga > gfx/env/xenoft.tga > gfx/env/xenolf.tga > gfx/env/xenort.tga > gfx/env/xenoup.tga > maps/xmasresort.txt > sound/x/x_teleattack.wav > > > > >

