Yeah, I'm looking in them now. It's a lot easier to get to the PAK files -
pakscape is great, you can extract all of the files with just a few mouse
clicks. Too bad it doesn't do WAD files. I'm using Wally to look through the
WAD files, but that is very time consuming.

----- Original Message -----
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 01, 2001 11:42 AM
Subject: Re: Where to find missing resources?


>
> Did you happen to check the WAD files?  Most likely, most of those are in
> them.  Especially the TFC standard maps. =)
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 01, 2001 11:34 AM
> Subject: Re: Where to find missing resources?
>
>
> >
> > I've extracted the files from the PAK files I could find, and there were
> > quite a few, I'm now down to 132 maps with 436 missing files.
> >
> > Question: Can I assume that since the file is in the PAK file that the
> user
> > likewise has the file in their PAK file? Most of the files I found were
in
> > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or
would
> I
> > be better off copying all of the extracted files to my server just to be
> > safe?
> >
> > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my
> > valve/maps directory. I don't have CS installed on my system at all, so
I
> > don't know how many of these are CS files, but most of the maps with
> missing
> > files I recognize as non-CS maps - they are mostly screwball maps that I
> got
> > from who knows where. My quest for maps has taught me, among other
things,
> > that there are a lot of weird, bizarre and sucky maps out there. There
are
> > also a lot of most excellent maps, some hilarious, some challenging and
> fun,
> > and some just downright out stupid. If I have to, I'll just get rid of
the
> > maps with missing resources, it's not like I can't find something else
to
> > put on my server.....
> >
> > These are the remaining mising files:
> >
> > sprites\ glow02.spr
> > sound/ambience\ wind2.wav
> > sound/ambience\*cricket.wav
> > sound/ambience\*des_wind1.wav
> > sound/ambience\*dronemachine1.wav
> > sound/ambience\*dronemachine2.wav
> > sound/ambience\*dronemachine3.wav
> > sound/ambience\*flies.wav
> > sound/ambience\*steamjet1.wav
> > sound/ambience\*wind1.wav
> > sound/ambience\*wind2.wav
> > abuttonfld.wad
> > ajamedia.wad
> > gfx/env/alien10bk.tga
> > gfx/env/alien10dn.tga
> > gfx/env/alien10ft.tga
> > gfx/env/alien10lf.tga
> > gfx/env/alien10rt.tga
> > gfx/env/alien10up.tga
> > sound/ambience/alienlas.wav
> > sound/ambience/alienwin.wav
> > sound/ambience/alien_cr.wav
> > sound/ambience/alien_cylcetone.wav
> > sound/ambience/alien_po.wav
> > alkdm11.wad
> > sound/world/amb12.wav
> > sound/world/amb7.wav
> > annex.wad
> > maps/davroplex.resmaps/apo13now!.res
> > arbor_arch.wad
> > phl.wadgfx/env/arcnupbk.tga
> > gfx/env/arcnupdn.tga
> > gfx/env/arcnupft.tga
> > gfx/env/arcnuplf.tga
> > gfx/env/arcnuprt.tga
> > gfx/env/arcnupup.tga
> > art.wad
> > artsign.wad
> > as_riverside.wad
> > maps/audion.resbartok.wad
> > gfx/env/avantiBK.tga
> > gfx/env/avantiDN.tga
> > gfx/env/avantiFT.tga
> > gfx/env/avantiLF.tga
> > gfx/env/avantiRT.tga
> > gfx/env/avantiUP.tgasghl1dm.wad
> > maps/bartok.rescastle_wars.res
> > beach.wad
> > blader.wad
> > blizz1.wad
> > blue.wad
> > gfx/env/bluebk.tga
> > gfx/env/bluedn.tga
> > gfx/env/blueft.tga
> > gfx/env/bluelf.tga
> > gfx/env/bluert.tga
> > gfx/env/blueup.tga
> > bmp6.wad
> > bmw_mr.wad
> > bnutz.wad
> > bob.wad.wad
> > sound/bourin4.wav
> > box.wad
> > bp_wp.wad
> > brdmlv1.wad
> > brown.wad
> > sound/ambience/btasteah.wav
> > sound/ambience/btastehaunt.wav
> > sound/ambience/btastehorr.wav
> > building1.wad
> > sound/ambience/burning.wav
> > bushido1.wad
> > buttonfld.wad
> > sound/scientis/c1a3_sci.wav
> > gfx/env/canyonbk.tga
> > gfx/env/canyondn.tga
> > gfx/env/canyonft.tga
> > gfx/env/canyonlf.tga
> > gfx/env/canyonrt.tga
> > gfx/env/canyonup.tga
> > casa.wad
> > sound/thambs/catyowl.wav
> > maps/castlusion.resgfx/env/ccity2bk.tga
> > maps/ccity2txt.txtcloser.res
> > sound/ambience\ccricket.wav
> > chaocity.wad
> > chris.wad
> > gfx/env/city1bk.tga
> > gfx/env/city1dn.tga
> > gfx/env/city1ft.tga
> > gfx/env/city1lf.tga
> > gfx/env/city1rt.tga
> > gfx/env/city1up.tga
> > cloister.wad
> > closer.txt
> > gfx/env/cl_citybk.tga
> > gfx/env/cl_citybkbk.tga
> > gfx/env/cl_citybkdn.tga
> > gfx/env/cl_citybkft.tga
> > gfx/env/cl_citybklf.tga
> > gfx/env/cl_citybkrt.tga
> > gfx/env/cl_citybkup.tga
> > gfx/env/cl_citydn.tga
> > gfx/env/cl_cityft.tga
> > gfx/env/cl_citylf.tga
> > gfx/env/cl_cityrt.tga
> > gfx/env/cl_cityup.tga
> > gfx/env/cl_desertbk.tga
> > gfx/env/cl_desertdn.tga
> > gfx/env/cl_desertft.tga
> > gfx/env/cl_desertlf.tga
> > gfx/env/cl_desertrt.tga
> > gfx/env/cl_desertup.tga
> > gfx/env/cl_nightbk.tga
> > gfx/env/cl_nightdn.tga
> > gfx/env/cl_nightft.tga
> > gfx/env/cl_nightlf.tga
> > gfx/env/cl_nightrt.tga
> > gfx/env/cl_nightskybk.tga
> > gfx/env/cl_nightskydn.tga
> > gfx/env/cl_nightskyft.tga
> > gfx/env/cl_nightskylf.tga
> > gfx/env/cl_nightskyrt.tga
> > gfx/env/cl_nightskyup.tga
> > gfx/env/cl_nightup.tga
> > cm_art.wad
> > coldice.wad
> > comments.wad
> > sound/ambience/computalk.wav
> > sound/ambience/comutalk1.wav
> > conquest.wad
> > sound/hgrunt/countdown.wav
> > credits.wad
> > crio.wad
> > cstrike.wad
> > csw.wad
> > cs_assault.wad
> > cs_bdog.wad
> > cs_cbble.wad
> > cs_dust.wad
> > custom.wad
> > cwb2.wad
> > cwb_pak1.wad
> > cwb_pak2_full.wad
> > cwb_pak3.wad
> > cwb_pak5.wad
> > cwb_pak_all.wad
> > cwb_texpak6_fullwad.wad
> > davo1.wad
> > maps/davroplex.txt
> > gfx/env/daybk.tga
> > gfx/env/daydn.tga
> > gfx/env/dayft.tga
> > gfx/env/daylf.tga
> > gfx/env/dayrt.tga
> > gfx/env/dayup.tga
> > sound/ambience\ddistantmortal1.wav
> > sound/ambience\ddistantmortal2.wav
> > sound/ambience\ddistantmortal3.wav
> > sprites/death_fire.spr
> > gfx/env/deepwabk.tga
> > gfx/env/deepwadn.tga
> > gfx/env/deepwaft.tga
> > gfx/env/deepwalf.tga
> > gfx/env/deepwart.tga
> > gfx/env/deepwaup.tga
> > sound/ambience/des-wind1.wav
> > gfx/env/desert1bk.tga
> > gfx/env/desert1dn.tga
> > gfx/env/desert1ft.tga
> > gfx/env/desert1lf.tga
> > gfx/env/desert1rt.tga
> > gfx/env/desert1up.tga
> > gfx/env/desert2bk.tga
> > gfx/env/desert2dn.tga
> > gfx/env/desert2ft.tga
> > gfx/env/desert2lf.tga
> > gfx/env/desert2rt.tga
> > gfx/env/desert2up.tga
> > gfx/env/desertbkbk.tga
> > gfx/env/desertbkdn.tga
> > gfx/env/desertbkft.tga
> > gfx/env/desertbklf.tga
> > gfx/env/desertbkrt.tga
> > gfx/env/desertbkup.tga
> > detail_arch.wad
> > sound/thambs/digout1.wav
> > sound/thambs/dogamb1.wav
> > sound/scientis/dontwant.wav
> > doomwad.wad
> > door1.wad
> > sound/world/drip_amb.wav
> > sound/ambience/dronemac.wav
> > sound/ambience/dronemachine.wav
> > gfx/env/dustbowlbk.tga
> > gfx/env/dustbowldn.tga
> > gfx/env/dustbowlft.tga
> > gfx/env/dustbowllf.tga
> > gfx/env/dustbowlrt.tga
> > gfx/env/dustbowlup.tgah2.wad
> > ectoff.wad
> > ectready.wad
> > ectsign.wad
> > edterrain2.wad
> > gfx/env/enchbk.tga
> > gfx/env/enchdn.tga
> > gfx/env/enchft.tga
> > gfx/env/enchlf.tga
> > gfx/env/enchrt.tga
> > gfx/env/enchup.tga
> > maps/drlfun01_xmasstory.resmaps/evilidol.res
> > fallram2.wad
> > fa_wolf.wad
> > maps/first_arena.txt
> > models/flame.mdl
> > sound/ambience/flameburst.wav
> > sound/ambience/flush.wav
> > sound/ambience/flush2.wav
> > forsakex.wad
> > g0bfluids.wad
> > g0bpred6.wad
> > gfxwad.wad
> > global1.wad
> > graphixnut-pack1.wad
> > graphtallica6.wad
> > gfx/env/greencitybk.tga
> > gfx/env/greencitydn.tga
> > gfx/env/greencityft.tga
> > gfx/env/greencitylf.tga
> > gfx/env/greencityrt.tga
> > gfx/env/greencityup.tga
> > sound/scientis/greeting.wav
> > h2.wad
> > hellish.wad
> > sound/scientis/hellothe.wav
> > hh3_lights.wad
> > hisupermega.wad
> > hlcollection.wad
> > maps/first_arena.resmaps\hldm3.res
> > maps\hldm3.txt
> > sound\zombiecop\zo_idle3.wavmaps\hldm4.res
> > maps\hldm4.txt
> > sprites\nm_tree6.sprmaps\hldm5.res
> > maps\hldm5.txt
> > hlr.wad
> > hlrally.wad
> > maps/hlsubdm readme.txt
> > homeworld.wad
> > models/hostage.mdl
> > hostileintentwad.wad
> > gfx/env/icemtbk.tga
> > gfx/env/icemtdn.tga
> > gfx/env/icemtft.tga
> > gfx/env/icemtlf.tga
> > gfx/env/icemtrt.tga
> > gfx/env/icemtup.tga
> > sound/ambience/industri.wav
> > sound/ambience/industry1.wav
> > jaketext.wad
> > jm_evil1.wad
> > jm_evil2.wad
> > jm_evil3.wad
> > jm_evil4.wad
> > jm_evil5.wad
> > jm_evil6.wad
> > jtex.wad
> > sound/hgrunt/kickass.wav
> > sound/ambience/lab_drone.wav
> > laserdome.wad
> > sound/misc/lava1.wav
> > gfx/env/level by : el_hombre_del_sacoup.tga
> > lightgal.wad
> > lloyd_tex.wad
> > PHL.wadgfx/env/londonbk.tga
> > maps.wad
> > marathon.wad
> > gfx/env/mars_envbk.tga
> > gfx/env/mars_envdn.tga
> > gfx/env/mars_envft.tga
> > gfx/env/mars_envlf.tga
> > gfx/env/mars_envrt.tga
> > gfx/env/mars_envup.tga
> > sound/ambience/mechwine.wav
> > megawad.wad
> > sound\recprder\mess11.wav
> > micke.wad
> > micke2.wad
> > micke3.wad
> > mi_brick.wad
> > mi_crete.wad
> > mi_flrsdrs.wad
> > mi_misc.wad
> > mi_organic.wad
> > monkey.wad
> > morbid.wad
> > mord.wad
> > morgue.wad
> > mytext.wad
> > nc.wad
> > neilm2.wad
> > neilm4.wad
> > nitewire.wad
> > sprites\nmtree4.spr
> > sprites\nm_tree6.sprhlsubdm.wad
> > maps/NorthPole8.doc
> > gfx/env/officebk.tga
> > gfx/env/officedn.tga
> > gfx/env/officeft.tga
> > gfx/env/officelf.tga
> > gfx/env/officert.tga
> > gfx/env/officeup.tga
> > maps/northpole8.resmaps/oh_mayan.res
> > oilrig.wad
> > op4ctf.wad
> > opera1.wad
> > opfor.wad
> > otf.wad
> > maps/xmasresort.res// .\p3a.res - created with RESGen v1.10
> > paintings.wad
> > gfx/env/patrol_bk.tga
> > gfx/env/patrol_dn.tga
> > gfx/env/patrol_ft.tga
> > gfx/env/patrol_lf.tga
> > gfx/env/patrol_rt.tga
> > gfx/env/patrol_up.tga
> > pcgamer.wad
> > petergrave.wad
> > phl.wadOlvidada=Muerte.res
> > pic128x208.wad
> > pic128x80.wad
> > pic192x256.wad
> > pics1.wad
> > pine.wad
> > pinup.wad
> > sound/ambience/port_suck1.wav
> > prison.wad
> > prodigy.wad
> > sound/ambience/pulsemachine .wav
> > sound/ambience/pumber.wav
> > quake.wad
> > quake2.wad
> > r25.wad
> > sound\thambs\radio_static.wav
> > railway.wad
> > res.wad
> > rewolf.wad
> > sound/ambience/rocketrumble2.wav
> > roger.wad
> > rooftiles.wad
> > sound/ambience/sandfall.wav
> > sands.wad
> > maps/scorched.txt
> > maps/scorched_readme.txt
> > gfx/env/utopiaatoll_up.tga//
> > E:\G\Half-Life\maps\multiplayer\new-2001-01-08\ga_maps\shaolin.res - cr
> > sound/tentacle/sing1.wav
> > gfx/env/sky05bk.tga
> > gfx/env/sky05dn.tga
> > gfx/env/sky05ft.tga
> > gfx/env/sky05lf.tga
> > gfx/env/sky05rt.tga
> > gfx/env/sky05up.tga
> > gfx/env/sky1bk.tga
> > gfx/env/sky1dn.tga
> > gfx/env/sky1ft.tga
> > gfx/env/sky1lf.tga
> > gfx/env/sky1rt.tga
> > gfx/env/sky1up.tga
> > gfx/env/skybk.tga
> > gfx/env/skydn.tga
> > gfx/env/skyft.tga
> > gfx/env/skylf.tga
> > gfx/env/skyrt.tga
> > gfx/env/skyup.tga
> > sound/ambience/sn2.wav
> > gfx/env/sprbk.tga
> > gfx/env/sprdn.tga
> > gfx/env/sprft.tga
> > gfx/env/sprlf.tga
> > gfx/env/sprrt.tga
> > gfx/env/sprup.tga
> > t8dm5.wad
> > sound/ambience/teleport.wav
> > texpack1.wad
> > texpack2.wad
> > texpack4.wad
> > texpack5.wad
> > texpack9.wad
> > texpak6.wad
> > tf2wad.wad
> > tfwad.wad
> > tgp.wad.wad
> > than_industrial_r1.wad
> > maps/thdm2.restown.wad
> > maps/thdm_maps.txt
> > sound\sghl1\gate01.wavgfx/env/theyh3bk.tga
> > gfx/env/thnbk.tga
> > gfx/env/thndn.tga
> > gfx/env/thnft.tga
> > gfx/env/thnlf.tga
> > gfx/env/thnrt.tga
> > gfx/env/thnup.tga
> > sound/ambience/thunder_clap.wav
> > titles.wad
> > tlgwad.wad
> > tower.wad
> > tower1.wad
> > tower3.wad
> > maps/town.txt
> > maps/town.resmaps/trap_time.txt
> > trees.wad
> > gfx/env/tropicalbk.tga
> > gfx/env/tropicaldn.tga
> > gfx/env/tropicalft.tga
> > gfx/env/tropicallf.tga
> > gfx/env/tropicalrt.tga
> > gfx/env/tropicalup.tga
> > tswad.wad
> > wally textures.wad
> > warningsign.wad
> > wartextures.wad
> > sound/weaponry.wav
> > sound/ambience/weirdo1.wav
> > wolf.wad
> > wonsymb.wad
> > gfx/env/xenobk.tga
> > gfx/env/xenodn.tga
> > gfx/env/xenoft.tga
> > gfx/env/xenolf.tga
> > gfx/env/xenort.tga
> > gfx/env/xenoup.tga
> > maps/xmasresort.txt
> > sound/x/x_teleattack.wav
> >
> >
> >
> >
> >
>
>
>


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