Yeah, I'm looking in them now. It's a lot easier to get to the PAK files - pakscape is great, you can extract all of the files with just a few mouse clicks. Too bad it doesn't do WAD files. I'm using Wally to look through the WAD files, but that is very time consuming.
----- Original Message ----- From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 01, 2001 11:42 AM Subject: Re: Where to find missing resources? > > Did you happen to check the WAD files? Most likely, most of those are in > them. Especially the TFC standard maps. =) > > HoundDawg > http://www.phpGamingSite.com > http://www.unitedadmins.com > http://www.unitedadmins.com/hlbp > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, October 01, 2001 11:34 AM > Subject: Re: Where to find missing resources? > > > > > > I've extracted the files from the PAK files I could find, and there were > > quite a few, I'm now down to 132 maps with 436 missing files. > > > > Question: Can I assume that since the file is in the PAK file that the > user > > likewise has the file in their PAK file? Most of the files I found were in > > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would > I > > be better off copying all of the extracted files to my server just to be > > safe? > > > > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my > > valve/maps directory. I don't have CS installed on my system at all, so I > > don't know how many of these are CS files, but most of the maps with > missing > > files I recognize as non-CS maps - they are mostly screwball maps that I > got > > from who knows where. My quest for maps has taught me, among other things, > > that there are a lot of weird, bizarre and sucky maps out there. There are > > also a lot of most excellent maps, some hilarious, some challenging and > fun, > > and some just downright out stupid. If I have to, I'll just get rid of the > > maps with missing resources, it's not like I can't find something else to > > put on my server..... > > > > These are the remaining mising files: > > > > sprites\ glow02.spr > > sound/ambience\ wind2.wav > > sound/ambience\*cricket.wav > > sound/ambience\*des_wind1.wav > > sound/ambience\*dronemachine1.wav > > sound/ambience\*dronemachine2.wav > > sound/ambience\*dronemachine3.wav > > sound/ambience\*flies.wav > > sound/ambience\*steamjet1.wav > > sound/ambience\*wind1.wav > > sound/ambience\*wind2.wav > > abuttonfld.wad > > ajamedia.wad > > gfx/env/alien10bk.tga > > gfx/env/alien10dn.tga > > gfx/env/alien10ft.tga > > gfx/env/alien10lf.tga > > gfx/env/alien10rt.tga > > gfx/env/alien10up.tga > > sound/ambience/alienlas.wav > > sound/ambience/alienwin.wav > > sound/ambience/alien_cr.wav > > sound/ambience/alien_cylcetone.wav > > sound/ambience/alien_po.wav > > alkdm11.wad > > sound/world/amb12.wav > > sound/world/amb7.wav > > annex.wad > > maps/davroplex.resmaps/apo13now!.res > > arbor_arch.wad > > phl.wadgfx/env/arcnupbk.tga > > gfx/env/arcnupdn.tga > > gfx/env/arcnupft.tga > > gfx/env/arcnuplf.tga > > gfx/env/arcnuprt.tga > > gfx/env/arcnupup.tga > > art.wad > > artsign.wad > > as_riverside.wad > > maps/audion.resbartok.wad > > gfx/env/avantiBK.tga > > gfx/env/avantiDN.tga > > gfx/env/avantiFT.tga > > gfx/env/avantiLF.tga > > gfx/env/avantiRT.tga > > gfx/env/avantiUP.tgasghl1dm.wad > > maps/bartok.rescastle_wars.res > > beach.wad > > blader.wad > > blizz1.wad > > blue.wad > > gfx/env/bluebk.tga > > gfx/env/bluedn.tga > > gfx/env/blueft.tga > > gfx/env/bluelf.tga > > gfx/env/bluert.tga > > gfx/env/blueup.tga > > bmp6.wad > > bmw_mr.wad > > bnutz.wad > > bob.wad.wad > > sound/bourin4.wav > > box.wad > > bp_wp.wad > > brdmlv1.wad > > brown.wad > > sound/ambience/btasteah.wav > > sound/ambience/btastehaunt.wav > > sound/ambience/btastehorr.wav > > building1.wad > > sound/ambience/burning.wav > > bushido1.wad > > buttonfld.wad > > sound/scientis/c1a3_sci.wav > > gfx/env/canyonbk.tga > > gfx/env/canyondn.tga > > gfx/env/canyonft.tga > > gfx/env/canyonlf.tga > > gfx/env/canyonrt.tga > > gfx/env/canyonup.tga > > casa.wad > > sound/thambs/catyowl.wav > > maps/castlusion.resgfx/env/ccity2bk.tga > > maps/ccity2txt.txtcloser.res > > sound/ambience\ccricket.wav > > chaocity.wad > > chris.wad > > gfx/env/city1bk.tga > > gfx/env/city1dn.tga > > gfx/env/city1ft.tga > > gfx/env/city1lf.tga > > gfx/env/city1rt.tga > > gfx/env/city1up.tga > > cloister.wad > > closer.txt > > gfx/env/cl_citybk.tga > > gfx/env/cl_citybkbk.tga > > gfx/env/cl_citybkdn.tga > > gfx/env/cl_citybkft.tga > > gfx/env/cl_citybklf.tga > > gfx/env/cl_citybkrt.tga > > gfx/env/cl_citybkup.tga > > gfx/env/cl_citydn.tga > > gfx/env/cl_cityft.tga > > gfx/env/cl_citylf.tga > > gfx/env/cl_cityrt.tga > > gfx/env/cl_cityup.tga > > gfx/env/cl_desertbk.tga > > gfx/env/cl_desertdn.tga > > gfx/env/cl_desertft.tga > > gfx/env/cl_desertlf.tga > > gfx/env/cl_desertrt.tga > > gfx/env/cl_desertup.tga > > gfx/env/cl_nightbk.tga > > gfx/env/cl_nightdn.tga > > gfx/env/cl_nightft.tga > > gfx/env/cl_nightlf.tga > > gfx/env/cl_nightrt.tga > > gfx/env/cl_nightskybk.tga > > gfx/env/cl_nightskydn.tga > > gfx/env/cl_nightskyft.tga > > gfx/env/cl_nightskylf.tga > > gfx/env/cl_nightskyrt.tga > > gfx/env/cl_nightskyup.tga > > gfx/env/cl_nightup.tga > > cm_art.wad > > coldice.wad > > comments.wad > > sound/ambience/computalk.wav > > sound/ambience/comutalk1.wav > > conquest.wad > > sound/hgrunt/countdown.wav > > credits.wad > > crio.wad > > cstrike.wad > > csw.wad > > cs_assault.wad > > cs_bdog.wad > > cs_cbble.wad > > cs_dust.wad > > custom.wad > > cwb2.wad > > cwb_pak1.wad > > cwb_pak2_full.wad > > cwb_pak3.wad > > cwb_pak5.wad > > cwb_pak_all.wad > > cwb_texpak6_fullwad.wad > > davo1.wad > > maps/davroplex.txt > > gfx/env/daybk.tga > > gfx/env/daydn.tga > > gfx/env/dayft.tga > > gfx/env/daylf.tga > > gfx/env/dayrt.tga > > gfx/env/dayup.tga > > sound/ambience\ddistantmortal1.wav > > sound/ambience\ddistantmortal2.wav > > sound/ambience\ddistantmortal3.wav > > sprites/death_fire.spr > > gfx/env/deepwabk.tga > > gfx/env/deepwadn.tga > > gfx/env/deepwaft.tga > > gfx/env/deepwalf.tga > > gfx/env/deepwart.tga > > gfx/env/deepwaup.tga > > sound/ambience/des-wind1.wav > > gfx/env/desert1bk.tga > > gfx/env/desert1dn.tga > > gfx/env/desert1ft.tga > > gfx/env/desert1lf.tga > > gfx/env/desert1rt.tga > > gfx/env/desert1up.tga > > gfx/env/desert2bk.tga > > gfx/env/desert2dn.tga > > gfx/env/desert2ft.tga > > gfx/env/desert2lf.tga > > gfx/env/desert2rt.tga > > gfx/env/desert2up.tga > > gfx/env/desertbkbk.tga > > gfx/env/desertbkdn.tga > > gfx/env/desertbkft.tga > > gfx/env/desertbklf.tga > > gfx/env/desertbkrt.tga > > gfx/env/desertbkup.tga > > detail_arch.wad > > sound/thambs/digout1.wav > > sound/thambs/dogamb1.wav > > sound/scientis/dontwant.wav > > doomwad.wad > > door1.wad > > sound/world/drip_amb.wav > > sound/ambience/dronemac.wav > > sound/ambience/dronemachine.wav > > gfx/env/dustbowlbk.tga > > gfx/env/dustbowldn.tga > > gfx/env/dustbowlft.tga > > gfx/env/dustbowllf.tga > > gfx/env/dustbowlrt.tga > > gfx/env/dustbowlup.tgah2.wad > > ectoff.wad > > ectready.wad > > ectsign.wad > > edterrain2.wad > > gfx/env/enchbk.tga > > gfx/env/enchdn.tga > > gfx/env/enchft.tga > > gfx/env/enchlf.tga > > gfx/env/enchrt.tga > > gfx/env/enchup.tga > > maps/drlfun01_xmasstory.resmaps/evilidol.res > > fallram2.wad > > fa_wolf.wad > > maps/first_arena.txt > > models/flame.mdl > > sound/ambience/flameburst.wav > > sound/ambience/flush.wav > > sound/ambience/flush2.wav > > forsakex.wad > > g0bfluids.wad > > g0bpred6.wad > > gfxwad.wad > > global1.wad > > graphixnut-pack1.wad > > graphtallica6.wad > > gfx/env/greencitybk.tga > > gfx/env/greencitydn.tga > > gfx/env/greencityft.tga > > gfx/env/greencitylf.tga > > gfx/env/greencityrt.tga > > gfx/env/greencityup.tga > > sound/scientis/greeting.wav > > h2.wad > > hellish.wad > > sound/scientis/hellothe.wav > > hh3_lights.wad > > hisupermega.wad > > hlcollection.wad > > maps/first_arena.resmaps\hldm3.res > > maps\hldm3.txt > > sound\zombiecop\zo_idle3.wavmaps\hldm4.res > > maps\hldm4.txt > > sprites\nm_tree6.sprmaps\hldm5.res > > maps\hldm5.txt > > hlr.wad > > hlrally.wad > > maps/hlsubdm readme.txt > > homeworld.wad > > models/hostage.mdl > > hostileintentwad.wad > > gfx/env/icemtbk.tga > > gfx/env/icemtdn.tga > > gfx/env/icemtft.tga > > gfx/env/icemtlf.tga > > gfx/env/icemtrt.tga > > gfx/env/icemtup.tga > > sound/ambience/industri.wav > > sound/ambience/industry1.wav > > jaketext.wad > > jm_evil1.wad > > jm_evil2.wad > > jm_evil3.wad > > jm_evil4.wad > > jm_evil5.wad > > jm_evil6.wad > > jtex.wad > > sound/hgrunt/kickass.wav > > sound/ambience/lab_drone.wav > > laserdome.wad > > sound/misc/lava1.wav > > gfx/env/level by : el_hombre_del_sacoup.tga > > lightgal.wad > > lloyd_tex.wad > > PHL.wadgfx/env/londonbk.tga > > maps.wad > > marathon.wad > > gfx/env/mars_envbk.tga > > gfx/env/mars_envdn.tga > > gfx/env/mars_envft.tga > > gfx/env/mars_envlf.tga > > gfx/env/mars_envrt.tga > > gfx/env/mars_envup.tga > > sound/ambience/mechwine.wav > > megawad.wad > > sound\recprder\mess11.wav > > micke.wad > > micke2.wad > > micke3.wad > > mi_brick.wad > > mi_crete.wad > > mi_flrsdrs.wad > > mi_misc.wad > > mi_organic.wad > > monkey.wad > > morbid.wad > > mord.wad > > morgue.wad > > mytext.wad > > nc.wad > > neilm2.wad > > neilm4.wad > > nitewire.wad > > sprites\nmtree4.spr > > sprites\nm_tree6.sprhlsubdm.wad > > maps/NorthPole8.doc > > gfx/env/officebk.tga > > gfx/env/officedn.tga > > gfx/env/officeft.tga > > gfx/env/officelf.tga > > gfx/env/officert.tga > > gfx/env/officeup.tga > > maps/northpole8.resmaps/oh_mayan.res > > oilrig.wad > > op4ctf.wad > > opera1.wad > > opfor.wad > > otf.wad > > maps/xmasresort.res// .\p3a.res - created with RESGen v1.10 > > paintings.wad > > gfx/env/patrol_bk.tga > > gfx/env/patrol_dn.tga > > gfx/env/patrol_ft.tga > > gfx/env/patrol_lf.tga > > gfx/env/patrol_rt.tga > > gfx/env/patrol_up.tga > > pcgamer.wad > > petergrave.wad > > phl.wadOlvidada=Muerte.res > > pic128x208.wad > > pic128x80.wad > > pic192x256.wad > > pics1.wad > > pine.wad > > pinup.wad > > sound/ambience/port_suck1.wav > > prison.wad > > prodigy.wad > > sound/ambience/pulsemachine .wav > > sound/ambience/pumber.wav > > quake.wad > > quake2.wad > > r25.wad > > sound\thambs\radio_static.wav > > railway.wad > > res.wad > > rewolf.wad > > sound/ambience/rocketrumble2.wav > > roger.wad > > rooftiles.wad > > sound/ambience/sandfall.wav > > sands.wad > > maps/scorched.txt > > maps/scorched_readme.txt > > gfx/env/utopiaatoll_up.tga// > > E:\G\Half-Life\maps\multiplayer\new-2001-01-08\ga_maps\shaolin.res - cr > > sound/tentacle/sing1.wav > > gfx/env/sky05bk.tga > > gfx/env/sky05dn.tga > > gfx/env/sky05ft.tga > > gfx/env/sky05lf.tga > > gfx/env/sky05rt.tga > > gfx/env/sky05up.tga > > gfx/env/sky1bk.tga > > gfx/env/sky1dn.tga > > gfx/env/sky1ft.tga > > gfx/env/sky1lf.tga > > gfx/env/sky1rt.tga > > gfx/env/sky1up.tga > > gfx/env/skybk.tga > > gfx/env/skydn.tga > > gfx/env/skyft.tga > > gfx/env/skylf.tga > > gfx/env/skyrt.tga > > gfx/env/skyup.tga > > sound/ambience/sn2.wav > > gfx/env/sprbk.tga > > gfx/env/sprdn.tga > > gfx/env/sprft.tga > > gfx/env/sprlf.tga > > gfx/env/sprrt.tga > > gfx/env/sprup.tga > > t8dm5.wad > > sound/ambience/teleport.wav > > texpack1.wad > > texpack2.wad > > texpack4.wad > > texpack5.wad > > texpack9.wad > > texpak6.wad > > tf2wad.wad > > tfwad.wad > > tgp.wad.wad > > than_industrial_r1.wad > > maps/thdm2.restown.wad > > maps/thdm_maps.txt > > sound\sghl1\gate01.wavgfx/env/theyh3bk.tga > > gfx/env/thnbk.tga > > gfx/env/thndn.tga > > gfx/env/thnft.tga > > gfx/env/thnlf.tga > > gfx/env/thnrt.tga > > gfx/env/thnup.tga > > sound/ambience/thunder_clap.wav > > titles.wad > > tlgwad.wad > > tower.wad > > tower1.wad > > tower3.wad > > maps/town.txt > > maps/town.resmaps/trap_time.txt > > trees.wad > > gfx/env/tropicalbk.tga > > gfx/env/tropicaldn.tga > > gfx/env/tropicalft.tga > > gfx/env/tropicallf.tga > > gfx/env/tropicalrt.tga > > gfx/env/tropicalup.tga > > tswad.wad > > wally textures.wad > > warningsign.wad > > wartextures.wad > > sound/weaponry.wav > > sound/ambience/weirdo1.wav > > wolf.wad > > wonsymb.wad > > gfx/env/xenobk.tga > > gfx/env/xenodn.tga > > gfx/env/xenoft.tga > > gfx/env/xenolf.tga > > gfx/env/xenort.tga > > gfx/env/xenoup.tga > > maps/xmasresort.txt > > sound/x/x_teleattack.wav > > > > > > > > > > > > >

