PC> 1. Server crashes. About twice a day, the server goes nuts and quits. I'm PC> running serverdoc, which restarts the server. But the server quits again PC> and again and again, maybe 5 times or more, before it finally "stabilizes" PC> and things work okay until the next hiccup. Nothing is written to the logs, PC> but I did notice once that there was some sort of network error listed in PC> the hlds console window -- the problem is that the console window disappears PC> before I get a chance to read it!
Same here. I am now running FireDaemon to restart the server. It crashed the other night and went through some 8 iterations of logfiles. PC> 2. I lose HALF my players on EVERY SINGLE map change. These players have PC> trouble picking a team when a map starts. The only way they can join the PC> game is to disconnect from the server and reconnect. I do not believe that I am seeing this at quite this level. There is an AdminMod issue if you have Nick management enabled, which will cause this -- could that be your culprit? PC> About my configuration: PC> -- I'm running on Windows 2000 Server PC> -- The server runs 24 players. PC> -- 4107 ran PERFECTLY for months and months without any problems PC> -- I'm running 4108b2 right now, but the problems exist in 4108 too. PC> -- I'm running hlstats on the same machine as the TFC server, which PC> collects stats from this and another server of mine. PC> -- My machine has plenty of CPU and memory (over 100MB free physical PC> memory, CPU runs at about 30% with a full server) PC> -- I have plenty of spare bandwith (1.1MB SDSL) PC> -- sv_minrate is 3000 and sv_maxrate is 5000 PC> -- I run the latest admin mod with some custom scripts (this is not the PC> culprit, see below) I am in almost exactly the same boat --> AMD Athlon TBird 850 512M RAM Win2K Server Edition HLDS 4.1.0.8b 2 Installations of HLDS (separate IPs) w/20 players each Ample spare resources 2.5M/1.0M ADSL SV_Min=3000 and SV_Max=7000 Latest AdminMod HLStats on same machine collecting from my servers and one other PC> --Bad install: ruled out. I reinstalled a virgin copy of 4108 FROM SCRATCH PC> and still have the same problems. PC> --Firewall: ruled out. I have a Sonicwall Soho2 Firewall. I took it PC> COMPLETELY out of my network for several hours and TFC was still having PC> problems PC> --Admin mod: ruled out. I normally run the admin mod (latest version PC> 2.50.07 with 1.10.0.0 metamod.dll) I encountered the bugs *without* admin PC> mod installed, although I'm running the server now with admin mod. I have tried it both with and without AdminMod, single server and multiple server, fresh installs, etc.. I tried all of the same steps you have above and I have mine outside of the Sonicwall units I operate. (I told you we were running almost the same setup! <Chuckle>) All testing aside --> this is CLEARLY an issue with the 4.1.0.8x release series. 4.1.0.8b cleared up one type of crash but not the other. D> If it offers any consolation (which I know it won't) you are not D> alone - I have been running our TFC server since the very D> beginning of HLDS/TFC came out and we are experiencing problems D> too. FWIW guys, I think you'll find a lot of this is going around. I have been sending logs to Valve for the last couple of weeks in the hopes it will assist them in tracking down where the issues are. I finally resorted to loading up FireDaemon to keep the servers running without my intervention at least. Since all of the instability, my 3 servers went from constantly busy to zero and have just now started to hit back up to busy during peak (I am only running two now). We host 4 clans -- one is breaking up, another is struggling, and the other two are just getting by. D> Between the cheats, the unstability and other anomalous behavior, D> we also have lost a majority of our guests. I can only hope D> Valve is working on some new code. It might be helpful to them D> if they released their server software to a SELECT group of D> beta-testers who run a DS so initial reports can assist them in D> fixing erroneous problems before they plague the entire TFC D> community. This would entail admins running all different D> platforms and verious setups - to cover a wider scope. Ex. - D> some running AM, some not. Some on Win95/98 - others W2K. Etc. - D> you get the idea. Even more so, I hope they will actually add those of us who are seeing these issues to their test bed. It is all fine and well that they have the top clan(s) / server(s), but if those groups are not seeing the issues then the test bed is invalid. To be perfectly honest, I wish Valve would just do a reversal and roll back to the 4.1.0.7 code to try and get this thing properly out the door and save the playerbase. Noc. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

