First of all people who are running servers on Win95 and Win98 shouldnt be
allowed to play HL.  Those operating systems are piss poor.  I will try
running a dedicated Half Life Server on my Windows XP Pro computer, and see
if it is any betterthan Win2K.  I am finding a lot of good stuff about
Windows XP Pro.  First thing is I do not think there is that Memory Leak
problem as with Win2K.  How did I find this out?  I ran Seti@Home on my
Win2K box and it ate all my memory in 3 days and I have 1Gig of RAM.  I woke
up and logged in and I say an error You have insuffient memory please close
some programs or reboot the computer.  I have had Seti@Home up ands runing
in XP Pro without any memory leak issues.  My workstation is as listed:

AMD 1.2Gig 266FSB Athlon
ABIT KT7A-RAID
2x256MB Stick of PC133 Kingston ValueRAM
1x512MB Stick of PC133 Kingston ValueRAM
SBLive Plat 5.1
GeForce3 64MB
CD-RW Plextor 24/10/40A
CD-ROM Mitsumi 48X
2 IBM 60GXP Hard Drives ATA100 7200 RPM 40Gigs each
1 Western Digital 40BB ATA100 7200 RPM 40Gigs
HighPoint Tech HPT370 RAID Controller
420Watt Powersupply
All Drives in NTFS Format

I will have to load up HLDS 4108 AdminMod with MetaMod and run it and if I
run it without a problem.  It could be Win2K's Memory Manegement.


Thanks,
Dan
----- Original Message -----
From: "Noctaire" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 22, 2001 9:24 AM
Subject: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated


> PC> 1.  Server crashes.  About twice a day, the server goes nuts and
quits.
> I'm
> PC> running serverdoc, which restarts the server.  But the server quits
> again
> PC> and again and again, maybe 5 times or more, before it finally
> "stabilizes"
> PC> and things work okay until the next hiccup.  Nothing is written to the
> logs,
> PC> but I did notice once that there was some sort of network error listed
> in
> PC> the hlds console window -- the problem is that the console window
> disappears
> PC> before I get a chance to read it!
>
>
> Same here.  I am now running FireDaemon to restart the server.  It crashed
> the other night and went through some 8 iterations of logfiles.
>
> PC> 2. I lose HALF my players on EVERY SINGLE map change.  These players
> have
> PC> trouble picking a team when a map starts.  The only way they can join
> the
> PC> game is to disconnect from the server and reconnect.
>
> I do not believe that I am seeing this at quite this level.  There is an
> AdminMod issue if you have Nick management enabled, which will cause
this --
> could that be your culprit?
>
> PC> About my configuration:
> PC>     -- I'm running on Windows 2000 Server
> PC>     -- The server runs 24 players.
> PC>     -- 4107 ran PERFECTLY for months and months without any problems
> PC>     -- I'm running 4108b2 right now, but the problems exist in 4108
too.
> PC>     -- I'm running hlstats on the same machine as the TFC server,
which
> PC> collects stats from this and another server of mine.
> PC>     -- My machine has plenty of CPU and memory  (over 100MB free
> physical
> PC> memory, CPU runs at about 30% with a full server)
> PC>     -- I have plenty of spare bandwith (1.1MB SDSL)
> PC>     -- sv_minrate is 3000 and sv_maxrate is 5000
> PC>     -- I run the latest admin mod with some custom scripts (this is
not
> the
> PC> culprit, see below)
>
> I am in almost exactly the same boat -->
>
> AMD Athlon TBird 850
> 512M RAM
> Win2K Server Edition
> HLDS 4.1.0.8b
> 2 Installations of HLDS (separate IPs) w/20 players each
> Ample spare resources
> 2.5M/1.0M ADSL
> SV_Min=3000 and SV_Max=7000
> Latest AdminMod
> HLStats on same machine collecting from my servers and one other
>
> PC> --Bad install: ruled out.  I reinstalled a virgin copy of 4108 FROM
> SCRATCH
> PC> and still have the same problems.
> PC> --Firewall: ruled out. I have a Sonicwall Soho2 Firewall. I took it
> PC> COMPLETELY out of my network for several hours and TFC was still
having
> PC> problems
> PC> --Admin mod: ruled out.  I normally run the admin mod (latest version
> PC> 2.50.07 with 1.10.0.0 metamod.dll)  I encountered the bugs *without*
> admin
> PC> mod installed, although I'm running the server now with admin mod.
>
> I have tried it both with and without AdminMod, single server and multiple
> server, fresh installs, etc..  I tried all of the same steps you have
above
> and I have mine outside of the Sonicwall units I operate. (I told you we
> were running almost the same setup! <Chuckle>)
>
> All testing aside --> this is CLEARLY an issue with the 4.1.0.8x release
> series.  4.1.0.8b cleared up one type of crash but not the other.
>
> D> If it offers any consolation (which I know it won't) you are not
> D> alone  - I have been running our TFC server since the very
> D> beginning of HLDS/TFC came out and we are experiencing problems
> D> too.
>
> FWIW guys, I think you'll find a lot of this is going around.  I have been
> sending logs to Valve for the last couple of weeks in the hopes it will
> assist them in tracking down where the issues are.  I finally resorted to
> loading up FireDaemon to keep the servers running without my intervention
at
> least.  Since all of the instability, my 3 servers went from constantly
busy
> to zero and have just now started to hit back up to busy during peak (I am
> only running two now).  We host 4 clans -- one is breaking up, another is
> struggling, and the other two are just getting by.
>
> D> Between the cheats, the unstability and other anomalous behavior,
> D> we also have lost a majority of our guests.  I can only hope
> D> Valve is working on some new code.  It might be helpful to them
> D> if they released their server software to a SELECT group of
> D> beta-testers who run a DS so initial reports can assist them in
> D> fixing erroneous problems before they plague the entire TFC
> D> community.  This would entail admins running all different
> D> platforms and verious setups - to cover a wider scope.  Ex. -
> D> some running AM, some not.  Some on Win95/98 - others W2K. Etc. -
> D> you get the idea.
>
> Even more so, I hope they will actually add those of us who are seeing
these
> issues to their test bed.  It is all fine and well that they have the top
> clan(s) / server(s), but if those groups are not seeing the issues then
the
> test bed is invalid.  To be perfectly honest, I wish Valve would just do a
> reversal and roll back to the 4.1.0.7 code to try and get this thing
> properly out the door and save the playerbase.
>
> Noc.
>
>
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