Well, are those all of the fixes? What about these: 1) HL Clients send packets to the server via port 0. The number of packets during the course of a few minutes range from 1-500 (my zone alarm is blocking these). It appears they happen more during map changes where users are having problems rejoining the game. Also, it is usually during this time where HLDS will sometimes crash with errors similar to something like "bad packet address" (I don't remember the exact error either).
2) Server instability. This may greatly be related to #1. All I know is that the server crashes without any of the issues listed below in the fixes in this beta. What's sad, is this instability issue is almost like having a 1 year reunion with our crashing HLDS servers last year which took like nearly 6 months to fix. =\ 3) Sometimes after the map changes, half of the players (on a full 18 player server) have a hard time joining the game. Basically, they are stuck in the gui menu for selecting a team. Either they have to wait a long time or just reconnect to the server. Again, may be related to #1. 4) This patch has added a great deal of in game lag. Modem users can see the packet problems especially when they are using the in-game voice feature. So, many of them are opting out of using that at all now. Otherwise, just general gameplay and at times, there will be a period where all of the players and gameplay is lagging like we were all playing with a latency of 800-1500 while the scoreboard still reports our latency as 40-60. This type of lagged gameplay makes it nearly impossible to play at all. I'd hate to be in a match when this happens. 5) Players are adapting their BHop/Glide scripts to the patch changes to where the HWG is back BHopping with ease again and at the same speed (as it appears anyway, like a hwg BHopping outdistancing a running scout). I guess that we may have to live with BHOPs since you may not be able to fix it without messing other thing up. 1108 has become more pickier with map connection points. If the map isn't design where the wall or ground slope connection points are perfect, players can get stuck there. It reminds me a lot of playing DoD now (they have that bad). 6) At times, respawn players will get killed if another respawns in the same position shortly after. This somewhat was there prior to 4108 though. I've just experienced it a little more frequently now. =\ The most critical are 1-3 with 4 close behind (even more important than the fixed items you list below which could be avoided or dealt with a little more easily). The others we can live with. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ----- Original Message ----- From: "Leon Hartwig" <[EMAIL PROTECTED]> To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" <[EMAIL PROTECTED]> Sent: Friday, October 12, 2001 11:59 PM Subject: [hlds] New Beta TFC Server > We have a beta version of the TFC Server that we'd like to begin testing. > Issues we have addressed with this version of the TFC Server: > > TFC: > - Fixed spectator exploit. > - Fixed infinite team switch exploit. > - Win32 HLTV proxy will authenticate properly now. > > We've also included the latest version of HLTV, which was released with the > Beta Counter-Strike Server a couple weeks ago. Issues we have addressed > with this version of HLTV... > > HLTV: > - Commentator chat as centerprint. > - Remove % from names and chat text. > - Proxy handles paused games correctly (no 1 second loops). > - Proxy broadcasts now password protectable (clientpassword). > - Fixed recording demos on proxy after first changelevel. > - Fixed 2 printf issues (in logfile and commentator name). > - Added client command 'joingame'. Feature must be enabled on proxy with > 'allowJoinGame 1'. > - Added client command 'status'. shows game server IP, number of spectators > and an info text (set in proxy console with 'infotext "my hltv info text"') > - Added command line parameter '-ip' to specify the in_address for > multihomed proxies > - Fixed 'Local IP' was shown as 127.0.0.1 bug > - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection > attempt failed') > - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes > with AdminMod etc. > > These new versions of the beta TFC Server and HLTV are available for you to > download via > our ftp site: > > ftp: ftp.valvesoftware.com > login: hlserver > pass: hlserver > > Windows > ======= > filename: /Beta/TFC/Win32/hlds_4108b_beta.zip > md5sum: 9203aa4f3fe163db8f4546c75b4ab456 > files that are replaced: > /4108b_changes.txt > /hltv.exe > /hltv.cfg > /HLTV-Readme.txt > /tfc/dlls/tfc.dll > > Linux > ===== > filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz > md5sum: 2f7099a26c2cd5f065628ffdd1c606aa > files that are replaced: > hlds_l/3108b_changes.txt > hlds_l/hltv > hlds_l/hltv.cfg > hlds_l/HLTV-Readme.txt > hlds_l/tfc/dlls/tfc_i386.so > > All you need to do is download the appropriate file(s) and replace your old > one(s). It's always a good idea to back-up your old versions first. > Clients should not have any problems connecting to your server. > > If you have any questions, please let me know > (mailto:[EMAIL PROTECTED]). > > Thanks. > > Eric Smith > Valve Software > _______________________________________________ > hlds mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds

