Yes, I also forgot to mention that I'm not running AdminMOD or anything else on the server that could (and has in the past) drop the players like that.
HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ----- Original Message ----- From: "Pete Claar" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 13, 2001 1:11 PM Subject: Re: [hlds] New Beta TFC Server > I second HoundDawg's request for 1-3. # 3 is a BIG problem -- I lose half > of my 24 players after EVERY map change. It's a maddening bug! > > I'll install the beta (as soon as I can connect to the Valve FTP server -- > it appears to be down) and report back to let you know if these problems > still exist. > > Pete > > ----- Original Message ----- > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, October 13, 2001 7:38 AM > Subject: Re: [hlds] New Beta TFC Server > > > > Well, are those all of the fixes? What about these: > > > > 1) HL Clients send packets to the server via port 0. The number of > packets > > during the course of a few minutes range from 1-500 (my zone alarm is > > blocking these). It appears they happen more during map changes where > users > > are having problems rejoining the game. Also, it is usually during this > > time where HLDS will sometimes crash with errors similar to something like > > "bad packet address" (I don't remember the exact error either). > > > > 2) Server instability. This may greatly be related to #1. All I know is > > that the server crashes without any of the issues listed below in the > fixes > > in this beta. What's sad, is this instability issue is almost like having > a > > 1 year reunion with our crashing HLDS servers last year which took like > > nearly 6 months to fix. =\ > > > > 3) Sometimes after the map changes, half of the players (on a full 18 > player > > server) have a hard time joining the game. Basically, they are stuck in > the > > gui menu for selecting a team. Either they have to wait a long time or > just > > reconnect to the server. Again, may be related to #1. > > > > 4) This patch has added a great deal of in game lag. Modem users can see > > the packet problems especially when they are using the in-game voice > > feature. So, many of them are opting out of using that at all now. > > Otherwise, just general gameplay and at times, there will be a period > where > > all of the players and gameplay is lagging like we were all playing with a > > latency of 800-1500 while the scoreboard still reports our latency as > 40-60. > > This type of lagged gameplay makes it nearly impossible to play at all. > I'd > > hate to be in a match when this happens. > > > > 5) Players are adapting their BHop/Glide scripts to the patch changes to > > where the HWG is back BHopping with ease again and at the same speed (as > it > > appears anyway, like a hwg BHopping outdistancing a running scout). I > guess > > that we may have to live with BHOPs since you may not be able to fix it > > without messing other thing up. 1108 has become more pickier with map > > connection points. If the map isn't design where the wall or ground slope > > connection points are perfect, players can get stuck there. It reminds me > a > > lot of playing DoD now (they have that bad). > > > > 6) At times, respawn players will get killed if another respawns in the > same > > position shortly after. This somewhat was there prior to 4108 though. > I've > > just experienced it a little more frequently now. =\ > > > > > > The most critical are 1-3 with 4 close behind (even more important than > the > > fixed items you list below which could be avoided or dealt with a little > > more easily). The others we can live with. > > > > HoundDawg > > http://www.phpGamingSite.com > > http://www.unitedadmins.com > > http://www.unitedadmins.com/hlbp > > ----- Original Message ----- > > From: "Leon Hartwig" <[EMAIL PROTECTED]> > > To: "Half-Life Dedicated Server Mailing List" > <[EMAIL PROTECTED]>; > > "Half-Life Dedicated Linux Server Mailing List" > > <[EMAIL PROTECTED]> > > Sent: Friday, October 12, 2001 11:59 PM > > Subject: [hlds] New Beta TFC Server > > > > > > > We have a beta version of the TFC Server that we'd like to begin > testing. > > > Issues we have addressed with this version of the TFC Server: > > > > > > TFC: > > > - Fixed spectator exploit. > > > - Fixed infinite team switch exploit. > > > - Win32 HLTV proxy will authenticate properly now. > > > > > > We've also included the latest version of HLTV, which was released with > > the > > > Beta Counter-Strike Server a couple weeks ago. Issues we have addressed > > > with this version of HLTV... > > > > > > HLTV: > > > - Commentator chat as centerprint. > > > - Remove % from names and chat text. > > > - Proxy handles paused games correctly (no 1 second loops). > > > - Proxy broadcasts now password protectable (clientpassword). > > > - Fixed recording demos on proxy after first changelevel. > > > - Fixed 2 printf issues (in logfile and commentator name). > > > - Added client command 'joingame'. Feature must be enabled on proxy with > > > 'allowJoinGame 1'. > > > - Added client command 'status'. shows game server IP, number of > > spectators > > > and an info text (set in proxy console with 'infotext "my hltv info > > text"') > > > - Added command line parameter '-ip' to specify the in_address for > > > multihomed proxies > > > - Fixed 'Local IP' was shown as 127.0.0.1 bug > > > - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection > > > attempt failed') > > > - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes > > > with AdminMod etc. > > > > > > These new versions of the beta TFC Server and HLTV are available for you > > to > > > download via > > > our ftp site: > > > > > > ftp: ftp.valvesoftware.com > > > login: hlserver > > > pass: hlserver > > > > > > Windows > > > ======= > > > filename: /Beta/TFC/Win32/hlds_4108b_beta.zip > > > md5sum: 9203aa4f3fe163db8f4546c75b4ab456 > > > files that are replaced: > > > /4108b_changes.txt > > > /hltv.exe > > > /hltv.cfg > > > /HLTV-Readme.txt > > > /tfc/dlls/tfc.dll > > > > > > Linux > > > ===== > > > filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz > > > md5sum: 2f7099a26c2cd5f065628ffdd1c606aa > > > files that are replaced: > > > hlds_l/3108b_changes.txt > > > hlds_l/hltv > > > hlds_l/hltv.cfg > > > hlds_l/HLTV-Readme.txt > > > hlds_l/tfc/dlls/tfc_i386.so > > > > > > All you need to do is download the appropriate file(s) and replace your > > old > > > one(s). It's always a good idea to back-up your old versions first. > > > Clients should not have any problems connecting to your server. > > > > > > If you have any questions, please let me know > > > (mailto:[EMAIL PROTECTED]). > > > > > > Thanks. > > > > > > Eric Smith > > > Valve Software > > > _______________________________________________ > > > hlds mailing list > > > [EMAIL PROTECTED] > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > hlds mailing list > > [EMAIL PROTECTED] > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > hlds mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds

