Yes, I also forgot to mention that I'm not running AdminMOD or anything else
on the server that could (and has in the past) drop the players like that.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
----- Original Message -----
From: "Pete Claar" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 1:11 PM
Subject: Re: [hlds] New Beta TFC Server


> I second HoundDawg's request for 1-3.  # 3 is a BIG problem -- I lose half
> of my 24 players after EVERY map change.  It's a maddening bug!
>
> I'll install the beta (as soon as I can connect to the Valve FTP server --
> it appears to be down) and report back to let you know if these problems
> still exist.
>
> Pete
>
> ----- Original Message -----
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, October 13, 2001 7:38 AM
> Subject: Re: [hlds] New Beta TFC Server
>
>
> > Well, are those all of the fixes?  What about these:
> >
> > 1) HL Clients send packets to the server via port 0.  The number of
> packets
> > during the course of a few minutes range from 1-500 (my zone alarm is
> > blocking these).  It appears they happen more during map changes where
> users
> > are having problems rejoining the game.  Also, it is usually during this
> > time where HLDS will sometimes crash with errors similar to something
like
> > "bad packet address" (I don't remember the exact error either).
> >
> > 2) Server instability.  This may greatly be related to #1.  All I know
is
> > that the server crashes without any of the issues listed below in the
> fixes
> > in this beta.  What's sad, is this instability issue is almost like
having
> a
> > 1 year reunion with our crashing HLDS servers last year which took like
> > nearly 6 months to fix. =\
> >
> > 3) Sometimes after the map changes, half of the players (on a full 18
> player
> > server) have a hard time joining the game.  Basically, they are stuck in
> the
> > gui menu for selecting a team.  Either they have to wait a long time or
> just
> > reconnect to the server.  Again, may be related to #1.
> >
> > 4) This patch has added a great deal of in game lag.  Modem users can
see
> > the packet problems especially when they are using the in-game voice
> > feature.  So, many of them are opting out of using that at all now.
> > Otherwise, just general gameplay and at times, there will be a period
> where
> > all of the players and gameplay is lagging like we were all playing with
a
> > latency of 800-1500 while the scoreboard still reports our latency as
> 40-60.
> > This type of lagged gameplay makes it nearly impossible to play at all.
> I'd
> > hate to be in a match when this happens.
> >
> > 5) Players are adapting their BHop/Glide scripts to the patch changes to
> > where the HWG is back BHopping with ease again and at the same speed (as
> it
> > appears anyway, like a hwg BHopping outdistancing a running scout).  I
> guess
> > that we may have to live with BHOPs since you may not be able to fix it
> > without messing other thing up.  1108 has become more pickier with map
> > connection points.  If the map isn't design where the wall or ground
slope
> > connection points are perfect, players can get stuck there.  It reminds
me
> a
> > lot of playing DoD now (they have that bad).
> >
> > 6) At times, respawn players will get killed if another respawns in the
> same
> > position shortly after.  This somewhat was there prior to 4108 though.
> I've
> > just experienced it a little more frequently now. =\
> >
> >
> > The most critical are 1-3 with 4 close behind (even more important than
> the
> > fixed items you list below which could be avoided or dealt with a little
> > more easily).  The others we can live with.
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > ----- Original Message -----
> > From: "Leon Hartwig" <[EMAIL PROTECTED]>
> > To: "Half-Life Dedicated Server Mailing List"
> <[EMAIL PROTECTED]>;
> > "Half-Life Dedicated Linux Server Mailing List"
> > <[EMAIL PROTECTED]>
> > Sent: Friday, October 12, 2001 11:59 PM
> > Subject: [hlds] New Beta TFC Server
> >
> >
> > > We have a beta version of the TFC Server that we'd like to begin
> testing.
> > > Issues we have addressed with this version of the TFC Server:
> > >
> > > TFC:
> > > - Fixed spectator exploit.
> > > - Fixed infinite team switch exploit.
> > > - Win32 HLTV proxy will authenticate properly now.
> > >
> > > We've also included the latest version of HLTV, which was released
with
> > the
> > > Beta Counter-Strike Server a couple weeks ago.  Issues we have
addressed
> > > with this version of HLTV...
> > >
> > > HLTV:
> > > - Commentator chat as centerprint.
> > > - Remove % from names and chat text.
> > > - Proxy handles paused games correctly (no 1 second loops).
> > > - Proxy broadcasts now password protectable (clientpassword).
> > > - Fixed recording demos on proxy after first changelevel.
> > > - Fixed 2 printf issues (in logfile and commentator name).
> > > - Added client command 'joingame'. Feature must be enabled on proxy
with
> > > 'allowJoinGame 1'.
> > > - Added client command 'status'. shows game server IP, number of
> > spectators
> > > and an info text (set in proxy console with 'infotext "my hltv info
> > text"')
> > > - Added command line parameter '-ip' to specify the in_address for
> > > multihomed proxies
> > > - Fixed 'Local IP' was shown as 127.0.0.1 bug
> > > - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug.
('connection
> > > attempt failed')
> > > - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused
crashes
> > > with AdminMod etc.
> > >
> > > These new versions of the beta TFC Server and HLTV are available for
you
> > to
> > > download via
> > > our ftp site:
> > >
> > >   ftp: ftp.valvesoftware.com
> > > login: hlserver
> > >  pass: hlserver
> > >
> > > Windows
> > > =======
> > > filename: /Beta/TFC/Win32/hlds_4108b_beta.zip
> > >   md5sum: 9203aa4f3fe163db8f4546c75b4ab456
> > > files that are replaced:
> > > /4108b_changes.txt
> > > /hltv.exe
> > > /hltv.cfg
> > > /HLTV-Readme.txt
> > > /tfc/dlls/tfc.dll
> > >
> > > Linux
> > > =====
> > > filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz
> > >   md5sum: 2f7099a26c2cd5f065628ffdd1c606aa
> > > files that are replaced:
> > > hlds_l/3108b_changes.txt
> > > hlds_l/hltv
> > > hlds_l/hltv.cfg
> > > hlds_l/HLTV-Readme.txt
> > > hlds_l/tfc/dlls/tfc_i386.so
> > >
> > > All you need to do is download the appropriate file(s) and replace
your
> > old
> > > one(s).  It's always a good idea to back-up your old versions first.
> > > Clients should not have any problems connecting to your server.
> > >
> > > If you have any questions, please let me know
> > > (mailto:[EMAIL PROTECTED]).
> > >
> > > Thanks.
> > >
> > > Eric Smith
> > > Valve Software
> > > _______________________________________________
> > > hlds mailing list
> > > [EMAIL PROTECTED]
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > _______________________________________________
> > hlds mailing list
> > [EMAIL PROTECTED]
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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