I second HoundDawg's request for 1-3. # 3 is a BIG problem -- I lose half of my 24 players after EVERY map change. It's a maddening bug!
I'll install the beta (as soon as I can connect to the Valve FTP server -- it appears to be down) and report back to let you know if these problems still exist. Pete ----- Original Message ----- From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 13, 2001 7:38 AM Subject: Re: [hlds] New Beta TFC Server > Well, are those all of the fixes? What about these: > > 1) HL Clients send packets to the server via port 0. The number of packets > during the course of a few minutes range from 1-500 (my zone alarm is > blocking these). It appears they happen more during map changes where users > are having problems rejoining the game. Also, it is usually during this > time where HLDS will sometimes crash with errors similar to something like > "bad packet address" (I don't remember the exact error either). > > 2) Server instability. This may greatly be related to #1. All I know is > that the server crashes without any of the issues listed below in the fixes > in this beta. What's sad, is this instability issue is almost like having a > 1 year reunion with our crashing HLDS servers last year which took like > nearly 6 months to fix. =\ > > 3) Sometimes after the map changes, half of the players (on a full 18 player > server) have a hard time joining the game. Basically, they are stuck in the > gui menu for selecting a team. Either they have to wait a long time or just > reconnect to the server. Again, may be related to #1. > > 4) This patch has added a great deal of in game lag. Modem users can see > the packet problems especially when they are using the in-game voice > feature. So, many of them are opting out of using that at all now. > Otherwise, just general gameplay and at times, there will be a period where > all of the players and gameplay is lagging like we were all playing with a > latency of 800-1500 while the scoreboard still reports our latency as 40-60. > This type of lagged gameplay makes it nearly impossible to play at all. I'd > hate to be in a match when this happens. > > 5) Players are adapting their BHop/Glide scripts to the patch changes to > where the HWG is back BHopping with ease again and at the same speed (as it > appears anyway, like a hwg BHopping outdistancing a running scout). I guess > that we may have to live with BHOPs since you may not be able to fix it > without messing other thing up. 1108 has become more pickier with map > connection points. If the map isn't design where the wall or ground slope > connection points are perfect, players can get stuck there. It reminds me a > lot of playing DoD now (they have that bad). > > 6) At times, respawn players will get killed if another respawns in the same > position shortly after. This somewhat was there prior to 4108 though. I've > just experienced it a little more frequently now. =\ > > > The most critical are 1-3 with 4 close behind (even more important than the > fixed items you list below which could be avoided or dealt with a little > more easily). The others we can live with. > > HoundDawg > http://www.phpGamingSite.com > http://www.unitedadmins.com > http://www.unitedadmins.com/hlbp > ----- Original Message ----- > From: "Leon Hartwig" <[EMAIL PROTECTED]> > To: "Half-Life Dedicated Server Mailing List" <[EMAIL PROTECTED]>; > "Half-Life Dedicated Linux Server Mailing List" > <[EMAIL PROTECTED]> > Sent: Friday, October 12, 2001 11:59 PM > Subject: [hlds] New Beta TFC Server > > > > We have a beta version of the TFC Server that we'd like to begin testing. > > Issues we have addressed with this version of the TFC Server: > > > > TFC: > > - Fixed spectator exploit. > > - Fixed infinite team switch exploit. > > - Win32 HLTV proxy will authenticate properly now. > > > > We've also included the latest version of HLTV, which was released with > the > > Beta Counter-Strike Server a couple weeks ago. Issues we have addressed > > with this version of HLTV... > > > > HLTV: > > - Commentator chat as centerprint. > > - Remove % from names and chat text. > > - Proxy handles paused games correctly (no 1 second loops). > > - Proxy broadcasts now password protectable (clientpassword). > > - Fixed recording demos on proxy after first changelevel. > > - Fixed 2 printf issues (in logfile and commentator name). > > - Added client command 'joingame'. Feature must be enabled on proxy with > > 'allowJoinGame 1'. > > - Added client command 'status'. shows game server IP, number of > spectators > > and an info text (set in proxy console with 'infotext "my hltv info > text"') > > - Added command line parameter '-ip' to specify the in_address for > > multihomed proxies > > - Fixed 'Local IP' was shown as 127.0.0.1 bug > > - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection > > attempt failed') > > - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes > > with AdminMod etc. > > > > These new versions of the beta TFC Server and HLTV are available for you > to > > download via > > our ftp site: > > > > ftp: ftp.valvesoftware.com > > login: hlserver > > pass: hlserver > > > > Windows > > ======= > > filename: /Beta/TFC/Win32/hlds_4108b_beta.zip > > md5sum: 9203aa4f3fe163db8f4546c75b4ab456 > > files that are replaced: > > /4108b_changes.txt > > /hltv.exe > > /hltv.cfg > > /HLTV-Readme.txt > > /tfc/dlls/tfc.dll > > > > Linux > > ===== > > filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz > > md5sum: 2f7099a26c2cd5f065628ffdd1c606aa > > files that are replaced: > > hlds_l/3108b_changes.txt > > hlds_l/hltv > > hlds_l/hltv.cfg > > hlds_l/HLTV-Readme.txt > > hlds_l/tfc/dlls/tfc_i386.so > > > > All you need to do is download the appropriate file(s) and replace your > old > > one(s). It's always a good idea to back-up your old versions first. > > Clients should not have any problems connecting to your server. > > > > If you have any questions, please let me know > > (mailto:[EMAIL PROTECTED]). > > > > Thanks. > > > > Eric Smith > > Valve Software > > _______________________________________________ > > hlds mailing list > > [EMAIL PROTECTED] > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > hlds mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds

