I second HoundDawg's request for 1-3.  # 3 is a BIG problem -- I lose half
of my 24 players after EVERY map change.  It's a maddening bug!

I'll install the beta (as soon as I can connect to the Valve FTP server --
it appears to be down) and report back to let you know if these problems
still exist.

Pete

----- Original Message -----
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 7:38 AM
Subject: Re: [hlds] New Beta TFC Server


> Well, are those all of the fixes?  What about these:
>
> 1) HL Clients send packets to the server via port 0.  The number of
packets
> during the course of a few minutes range from 1-500 (my zone alarm is
> blocking these).  It appears they happen more during map changes where
users
> are having problems rejoining the game.  Also, it is usually during this
> time where HLDS will sometimes crash with errors similar to something like
> "bad packet address" (I don't remember the exact error either).
>
> 2) Server instability.  This may greatly be related to #1.  All I know is
> that the server crashes without any of the issues listed below in the
fixes
> in this beta.  What's sad, is this instability issue is almost like having
a
> 1 year reunion with our crashing HLDS servers last year which took like
> nearly 6 months to fix. =\
>
> 3) Sometimes after the map changes, half of the players (on a full 18
player
> server) have a hard time joining the game.  Basically, they are stuck in
the
> gui menu for selecting a team.  Either they have to wait a long time or
just
> reconnect to the server.  Again, may be related to #1.
>
> 4) This patch has added a great deal of in game lag.  Modem users can see
> the packet problems especially when they are using the in-game voice
> feature.  So, many of them are opting out of using that at all now.
> Otherwise, just general gameplay and at times, there will be a period
where
> all of the players and gameplay is lagging like we were all playing with a
> latency of 800-1500 while the scoreboard still reports our latency as
40-60.
> This type of lagged gameplay makes it nearly impossible to play at all.
I'd
> hate to be in a match when this happens.
>
> 5) Players are adapting their BHop/Glide scripts to the patch changes to
> where the HWG is back BHopping with ease again and at the same speed (as
it
> appears anyway, like a hwg BHopping outdistancing a running scout).  I
guess
> that we may have to live with BHOPs since you may not be able to fix it
> without messing other thing up.  1108 has become more pickier with map
> connection points.  If the map isn't design where the wall or ground slope
> connection points are perfect, players can get stuck there.  It reminds me
a
> lot of playing DoD now (they have that bad).
>
> 6) At times, respawn players will get killed if another respawns in the
same
> position shortly after.  This somewhat was there prior to 4108 though.
I've
> just experienced it a little more frequently now. =\
>
>
> The most critical are 1-3 with 4 close behind (even more important than
the
> fixed items you list below which could be avoided or dealt with a little
> more easily).  The others we can live with.
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> ----- Original Message -----
> From: "Leon Hartwig" <[EMAIL PROTECTED]>
> To: "Half-Life Dedicated Server Mailing List"
<[EMAIL PROTECTED]>;
> "Half-Life Dedicated Linux Server Mailing List"
> <[EMAIL PROTECTED]>
> Sent: Friday, October 12, 2001 11:59 PM
> Subject: [hlds] New Beta TFC Server
>
>
> > We have a beta version of the TFC Server that we'd like to begin
testing.
> > Issues we have addressed with this version of the TFC Server:
> >
> > TFC:
> > - Fixed spectator exploit.
> > - Fixed infinite team switch exploit.
> > - Win32 HLTV proxy will authenticate properly now.
> >
> > We've also included the latest version of HLTV, which was released with
> the
> > Beta Counter-Strike Server a couple weeks ago.  Issues we have addressed
> > with this version of HLTV...
> >
> > HLTV:
> > - Commentator chat as centerprint.
> > - Remove % from names and chat text.
> > - Proxy handles paused games correctly (no 1 second loops).
> > - Proxy broadcasts now password protectable (clientpassword).
> > - Fixed recording demos on proxy after first changelevel.
> > - Fixed 2 printf issues (in logfile and commentator name).
> > - Added client command 'joingame'. Feature must be enabled on proxy with
> > 'allowJoinGame 1'.
> > - Added client command 'status'. shows game server IP, number of
> spectators
> > and an info text (set in proxy console with 'infotext "my hltv info
> text"')
> > - Added command line parameter '-ip' to specify the in_address for
> > multihomed proxies
> > - Fixed 'Local IP' was shown as 127.0.0.1 bug
> > - Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection
> > attempt failed')
> > - Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes
> > with AdminMod etc.
> >
> > These new versions of the beta TFC Server and HLTV are available for you
> to
> > download via
> > our ftp site:
> >
> >   ftp: ftp.valvesoftware.com
> > login: hlserver
> >  pass: hlserver
> >
> > Windows
> > =======
> > filename: /Beta/TFC/Win32/hlds_4108b_beta.zip
> >   md5sum: 9203aa4f3fe163db8f4546c75b4ab456
> > files that are replaced:
> > /4108b_changes.txt
> > /hltv.exe
> > /hltv.cfg
> > /HLTV-Readme.txt
> > /tfc/dlls/tfc.dll
> >
> > Linux
> > =====
> > filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz
> >   md5sum: 2f7099a26c2cd5f065628ffdd1c606aa
> > files that are replaced:
> > hlds_l/3108b_changes.txt
> > hlds_l/hltv
> > hlds_l/hltv.cfg
> > hlds_l/HLTV-Readme.txt
> > hlds_l/tfc/dlls/tfc_i386.so
> >
> > All you need to do is download the appropriate file(s) and replace your
> old
> > one(s).  It's always a good idea to back-up your old versions first.
> > Clients should not have any problems connecting to your server.
> >
> > If you have any questions, please let me know
> > (mailto:[EMAIL PROTECTED]).
> >
> > Thanks.
> >
> > Eric Smith
> > Valve Software
> > _______________________________________________
> > hlds mailing list
> > [EMAIL PROTECTED]
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> _______________________________________________
> hlds mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds

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