We have a beta version of the TFC Server that we'd like to begin testing.
Issues we have addressed with this version of the TFC Server:
TFC:
- Fixed spectator exploit.
- Fixed infinite team switch exploit.
- Win32 HLTV proxy will authenticate properly now.
We've also included the latest version of HLTV, which was released with the
Beta Counter-Strike Server a couple weeks ago. Issues we have addressed
with this version of HLTV...
HLTV:
- Commentator chat as centerprint.
- Remove % from names and chat text.
- Proxy handles paused games correctly (no 1 second loops).
- Proxy broadcasts now password protectable (clientpassword).
- Fixed recording demos on proxy after first changelevel.
- Fixed 2 printf issues (in logfile and commentator name).
- Added client command 'joingame'. Feature must be enabled on proxy with
'allowJoinGame 1'.
- Added client command 'status'. shows game server IP, number of spectators
and an info text (set in proxy console with 'infotext "my hltv info text"')
- Added command line parameter '-ip' to specify the in_address for
multihomed proxies
- Fixed 'Local IP' was shown as 127.0.0.1 bug
- Fixed 'Host_Error:UserMsg:Not Present On Client 76' bug. ('connection
attempt failed')
- Fixed wrong TE_TEXTMESSAGE parsing for svc_temp_entity, caused crashes
with AdminMod etc.
These new versions of the beta TFC Server and HLTV are available for you to
download via
our ftp site:
ftp: ftp.valvesoftware.com
login: hlserver
pass: hlserver
Windows
=======
filename: /Beta/TFC/Win32/hlds_4108b_beta.zip
md5sum: 9203aa4f3fe163db8f4546c75b4ab456
files that are replaced:
/4108b_changes.txt
/hltv.exe
/hltv.cfg
/HLTV-Readme.txt
/tfc/dlls/tfc.dll
Linux
=====
filename: /Beta/TFC/Linux/hlds_l_3108b_beta.tar.gz
md5sum: 2f7099a26c2cd5f065628ffdd1c606aa
files that are replaced:
hlds_l/3108b_changes.txt
hlds_l/hltv
hlds_l/hltv.cfg
hlds_l/HLTV-Readme.txt
hlds_l/tfc/dlls/tfc_i386.so
All you need to do is download the appropriate file(s) and replace your old
one(s). It's always a good idea to back-up your old versions first.
Clients should not have any problems connecting to your server.
If you have any questions, please let me know
(mailto:[EMAIL PROTECTED]).
Thanks.
Eric Smith
Valve Software
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