Try making a map with his maps size.  See if YOU can do it without memory
leaks.
----- Original Message -----
From: "StealthMode" <[EMAIL PROTECTED]>
To: "HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Friday, October 29, 2004 3:27 AM
Subject: Re: [hlds] KZ Server Eating Memory


Brush the dust off this acct....

KZ has and always will be known for memory leaks. Nuff said. Basically the
kz style maps leaves a huge flaw in compiling that tends to eat up more
and
more ram on each successive map change (due to unknown reasons, I haven't
decompiled a kz map yet). This info comes from a number of users of this
list, as well as some offlist.

The easiest way that was found to correct the problem, was a simple batch
script that was set to autorun on such and such a time every day to every
other day. When the server is restarted periodically it removes the
massive
memory leaks the kz maps caused. And just an fyi, a recent series of tests
done with kz maps, has a few servers crashing at day 4 with 30 min time
limits to each map (152 map loads).

my .02
-StealthMode


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