Try making a map with his maps size. See if YOU can do it without memory leaks. ----- Original Message ----- From: "StealthMode" <[EMAIL PROTECTED]> To: "HLDS Mailing List" <[EMAIL PROTECTED]> Sent: Friday, October 29, 2004 3:27 AM Subject: Re: [hlds] KZ Server Eating Memory
Brush the dust off this acct....
KZ has and always will be known for memory leaks. Nuff said. Basically the kz style maps leaves a huge flaw in compiling that tends to eat up more and more ram on each successive map change (due to unknown reasons, I haven't decompiled a kz map yet). This info comes from a number of users of this list, as well as some offlist.
The easiest way that was found to correct the problem, was a simple batch script that was set to autorun on such and such a time every day to every other day. When the server is restarted periodically it removes the massive memory leaks the kz maps caused. And just an fyi, a recent series of tests done with kz maps, has a few servers crashing at day 4 with 30 min time limits to each map (152 map loads).
my .02 -StealthMode
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