----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 11, 2004 12:26 PM
Subject: hlds digest, Vol 1 #3288 - 12 msgs


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Today's Topics:

   1. Auth Server Failure? (Richard Welsh)
   2. Re: Auth Server Failure? (OoksServer)
   3. Re: Auth Server Failure? (Kerry Dorsey)
   4. Re: Auth Server Failure? (Richard Welsh)
   5. Server crash (thrillhaus)
   6. Re: Auth Server Failure? (OoksServer)
   7. RE: Server crash (thrillhaus)
   8. Any news on the FPS Drop Issue? (Lord Devil)
   9. Re: Auth Server Failure? (OoksServer)
  10. Half-Life 2: Deathmatch update released (Alfred Reynolds)
  11. RE: Half-Life 2: Deathmatch update released (ironchef)
  12. HL2DM spawn protection? (K2)

--__--__--

Message: 1
Date: Fri, 10 Dec 2004 12:42:16 -0500 (Eastern Standard Time)
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: "HLDS Mail List" <[EMAIL PROTECTED]>
Subject: [hlds] Auth Server Failure?
Reply-To: [EMAIL PROTECTED]

--
[ Picked text/plain from multipart/alternative ]
Is there a disruption in service?

Just wondering because on a few people can connect to my server and the rest
get kicked off due to failure to connect to auth server.  This
includes myself.

Richard.
--



--__--__--

Message: 2
From: "OoksServer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] Auth Server Failure?
Date: Fri, 10 Dec 2004 10:37:05 -0800
Reply-To: [EMAIL PROTECTED]

I had the exact same issue just recently. Post the exact error message, and
Alfred will probably be able to give you more information. Maybe there is a
pattern here, as we are not the only ones to see this.

> Is there a disruption in service?
>
> Just wondering because on a few people can connect to my server and the
rest
> get kicked off due to failure to connect to auth server.  This
> includes myself.
>
> Richard.
> --
>




--__--__--

Message: 3
Date: Fri, 10 Dec 2004 14:45:00 -0500
From: Kerry Dorsey <[EMAIL PROTECTED]>
To:  [EMAIL PROTECTED]
Subject: Re: [hlds] Auth Server Failure?
Reply-To: [EMAIL PROTECTED]

Richard Welsh wrote:

>--
>[ Picked text/plain from multipart/alternative ]
>Is there a disruption in service?
>
>Just wondering because on a few people can connect to my server and the
rest
>get kicked off due to failure to connect to auth server.  This
>includes myself.
>
>Richard.
>--
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
I've had problems with "Invalid Steam UserID Ticket" recently. My server
and this client are behind the same firewall in the same local subnet.
External clients don't have any problems. Until 12/7, I never had this
problem. Related?

Kerry


--__--__--

Message: 4
Date: Fri, 10 Dec 2004 15:15:43 -0500 (Eastern Standard Time)
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] Auth Server Failure?
Reply-To: [EMAIL PROTECTED]

--
[ Picked text/plain from multipart/alternative ]
After I sent out the question, I restarted my PC and was able to rejoin the
server but on the map change the server crashed.  Restarted it, no problem
since... yet.

The error was 35.  Unable to validate Steam Ticket can't connect with Auth.
Server.  I will go throug the logs tonight to find the exact wording.

I have another problem though.  When I type writeid STEAM_X:X:XXXXXXXX  in
console on the server, it will create a banned.cfg but will not put the id
in it and the person still can connect to my server.  How I am supposed to
ban people if this isn't working correctly?

I have metamod 1.17.1.0 and statsme2.8.3.27 installed.

Any ideas?

Rich

-------Original Message-------

From: [EMAIL PROTECTED]
Date: 12/10/04 14:49:39
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Auth Server Failure?

Richard Welsh wrote:

>--
>[ Picked text/plain from multipart/alternative ]
>Is there a disruption in service?
>
>Just wondering because on a few people can connect to my server and the
rest
>get kicked off due to failure to connect to auth server.  This
>includes myself.
>
>Richard.
>--
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
I've had problems with "Invalid Steam UserID Ticket" recently. My server
and this client are behind the same firewall in the same local subnet.
External clients don't have any problems. Until 12/7, I never had this
problem. Related?

Kerry

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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--



--__--__--

Message: 5
From: "thrillhaus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Date: Fri, 10 Dec 2004 13:31:57 -0700
Subject: [hlds] Server crash
Reply-To: [EMAIL PROTECTED]

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Howdy all -



Any idea why my server is crashing from this?:



Thanks.



Missing shutdown function for Sys_InitAuthentication() :
Sys_ShutdownAuthenticat

ion()

Missing shutdown function for Decal_Init() : Decal_Shutdown()

Missing shutdown function for InitStudioRender() : ShutdownStudioRender()

Missing shutdown function for StaticPropMgr()->Init() :
StaticPropMgr()->Shutdow

n()

Missing shutdown function for modelloader->Init() : modelloader->Shutdown()

Missing shutdown function for InitMaterialSystem() :
ShutdownMaterialSystem()

Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown()

Missing shutdown function for g_Log.Init() : g_Log.Shutdown()

Missing shutdown function for master->Init( &sv ) : master->Shutdown()

Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()

Missing shutdown function for g_GameEventManager.Init() :
g_GameEventManager.Shu

tdown()

Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()

Missing shutdown function for Key_Init() : Key_Shutdown()

Missing shutdown function for Filter_Init() : Filter_Shutdown()

Missing shutdown function for saverestore->Init() : saverestore->Shutdown()

Missing shutdown function for COM_Init() : COM_Shutdown()

Missing shutdown function for V_Init() : V_Shutdown()

Missing shutdown function for cv->Init() : cv->Shutdown()

Missing shutdown function for Cmd_Init() : Cmd_Shutdown()

Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()

Missing shutdown function for Con_Init() : Con_Shutdown()

Missing shutdown function for Memory_Init() : Memory_Shutdown()

Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()

Missing shutdown function for Sys_LoadPhysicsDLL() : Sys_UnloadPhysicsDLL()

Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()

Missing shutdown function for Sys_Init() : Sys_Shutdown()

Missing shutdown function for LoadMaterialSystemInterface() :
UnloadMaterialSyst

emInterface()

Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown()

Missing shutdown function for COM_InitFilesystem() :
COM_ShutdownFileSystem()

Missing shutdown function for FileSystem_Init(g_AppSystemFactory) :
FileSystem_S

hutdown()

--




--__--__--

Message: 6
From: "OoksServer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] Auth Server Failure?
Date: Fri, 10 Dec 2004 12:27:23 -0800
Reply-To: [EMAIL PROTECTED]

> >Is there a disruption in service?
> >
> >Just wondering because on a few people can connect to my server and the
rest
> >get kicked off due to failure to connect to auth server.  This
> >includes myself.
> >
> >Richard.
> >--
> >
> >
> I've had problems with "Invalid Steam UserID Ticket" recently. My server
> and this client are behind the same firewall in the same local subnet.
> External clients don't have any problems. Until 12/7, I never had this
> problem. Related?
>
> Kerry
>

I believe this is a different issue. In this case, the player joins the
server with pending steam id, then less then a minute later they are dropped
with a message about the server not being able to contact the auth server.
The phrase "Invalid Steam UserID Ticket" never appears. Alfred explained it
as the connection between the server and the auth server stalling or being
interrupted, though as often as this seems to happen I suspect the server or
the auth server routines themselves may have issues, or maybe the auth
server is just overloaded? Maybe they don't retry, or maybe their timeout is
just too short?



--__--__--

Message: 7
From: "thrillhaus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Server crash
Date: Fri, 10 Dec 2004 13:36:23 -0700
Reply-To: [EMAIL PROTECTED]

Nvm. It's a bug with a plug-in (minimaladmin).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of thrillhaus
Sent: Friday, December 10, 2004 1:32 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Server crash

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Howdy all -



Any idea why my server is crashing from this?:



Thanks.



Missing shutdown function for Sys_InitAuthentication() :
Sys_ShutdownAuthenticat

ion()

Missing shutdown function for Decal_Init() : Decal_Shutdown()

Missing shutdown function for InitStudioRender() : ShutdownStudioRender()

Missing shutdown function for StaticPropMgr()->Init() :
StaticPropMgr()->Shutdow

n()

Missing shutdown function for modelloader->Init() : modelloader->Shutdown()

Missing shutdown function for InitMaterialSystem() :
ShutdownMaterialSystem()

Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown()

Missing shutdown function for g_Log.Init() : g_Log.Shutdown()

Missing shutdown function for master->Init( &sv ) : master->Shutdown()

Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()

Missing shutdown function for g_GameEventManager.Init() :
g_GameEventManager.Shu

tdown()

Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()

Missing shutdown function for Key_Init() : Key_Shutdown()

Missing shutdown function for Filter_Init() : Filter_Shutdown()

Missing shutdown function for saverestore->Init() : saverestore->Shutdown()

Missing shutdown function for COM_Init() : COM_Shutdown()

Missing shutdown function for V_Init() : V_Shutdown()

Missing shutdown function for cv->Init() : cv->Shutdown()

Missing shutdown function for Cmd_Init() : Cmd_Shutdown()

Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()

Missing shutdown function for Con_Init() : Con_Shutdown()

Missing shutdown function for Memory_Init() : Memory_Shutdown()

Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()

Missing shutdown function for Sys_LoadPhysicsDLL() : Sys_UnloadPhysicsDLL()

Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()

Missing shutdown function for Sys_Init() : Sys_Shutdown()

Missing shutdown function for LoadMaterialSystemInterface() :
UnloadMaterialSyst

emInterface()

Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown()

Missing shutdown function for COM_InitFilesystem() :
COM_ShutdownFileSystem()

Missing shutdown function for FileSystem_Init(g_AppSystemFactory) :
FileSystem_S

hutdown()

--



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




--__--__--

Message: 8
From:     Lord Devil <[EMAIL PROTECTED]>
To:        <[EMAIL PROTECTED]>
Date: Fri, 10 Dec 2004 21:31:29 +0100
Subject: [hlds] Any news on the FPS Drop Issue?
Reply-To: [EMAIL PROTECTED]

[ Converted text/html to text/plain ]

Hello !
Since the beginning of BETA there is a bug which causes the Server FPS to
drop
by half after several hours. If you start the server you always have
256FPS ->
about a day later its already 128... if you dont restart the server, it will
further drop to 64 (thats when it gets unplayable). At this time we always
have to restart the server to get around this. But its really bad to do so
every day.



I have explained it to quicksilver, the moderator of the steam forums, and
he
could confirm the problem. It seems to appear on Windows 2003 Servers, it
doesnt matter if you are running in console mode or in vgui mode. Even with
default settings, it still happens.



Just wanted to know if this problem is still being worked on?
Thanks in advance,

LD



P.S. The min/max players server crash still happens from time to time (at
least very rarely), but even with standard config. Don't know whats causing
ist, but several people reported this problem too in the forum.

--__--__--

Message: 9
From: "OoksServer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] Auth Server Failure?
Date: Fri, 10 Dec 2004 13:39:12 -0800
Reply-To: [EMAIL PROTECTED]

This sounds like the exact same error I got, error 35. The player gets
dropped because your server thinks it can't contact the auth server. You
won't find it in the log because this error does not get logged (at least
OP4 servers don't log it).

----- Original Message -----
From: "Richard Welsh" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 10, 2004 12:15 PM
Subject: Re: [hlds] Auth Server Failure?


> --
> [ Picked text/plain from multipart/alternative ]
> After I sent out the question, I restarted my PC and was able to rejoin
the
> server but on the map change the server crashed.  Restarted it, no problem
> since... yet.
>
> The error was 35.  Unable to validate Steam Ticket can't connect with
Auth.
> Server.  I will go throug the logs tonight to find the exact wording.
>
> I have another problem though.  When I type writeid STEAM_X:X:XXXXXXXX  in
> console on the server, it will create a banned.cfg but will not put the id
> in it and the person still can connect to my server.  How I am supposed to
> ban people if this isn't working correctly?
>
> I have metamod 1.17.1.0 and statsme2.8.3.27 installed.
>
> Any ideas?
>
> Rich
>
> -------Original Message-------
>
> From: [EMAIL PROTECTED]
> Date: 12/10/04 14:49:39
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Auth Server Failure?
>
> Richard Welsh wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is there a disruption in service?
> >
> >Just wondering because on a few people can connect to my server and the
> rest
> >get kicked off due to failure to connect to auth server.  This
> >includes myself.
> >
> >Richard.
> >--
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> I've had problems with "Invalid Steam UserID Ticket" recently. My server
> and this client are behind the same firewall in the same local subnet.
> External clients don't have any problems. Until 12/7, I never had this
> problem. Related?
>
> Kerry
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--__--__--

Message: 10
Date: Fri, 10 Dec 2004 14:40:46 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>,
<[EMAIL PROTECTED]>,
<[EMAIL PROTECTED]>
Subject: [hlds] Half-Life 2: Deathmatch update released
Reply-To: [EMAIL PROTECTED]

We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.

This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://www.steampowered.com/index.php?area=news&id=372

- Alfred


--__--__--

Message: 11
From: "ironchef" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Half-Life 2: Deathmatch update released
Date: Fri, 10 Dec 2004 15:35:49 -0800
Reply-To: [EMAIL PROTECTED]

Alfred Reynolds wrote:
> This update tweaks several gameplay issues with Half-Life 2:
> Deathmatch and fixes a couple dedicated server problems.

Please, for the love of Ford, stop overwriting our motd!

And thanks for a lovely update! ;)

--
ironchef
http://www.dexworld.org/




--__--__--

Message: 12
From: "K2" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Date: Sat, 11 Dec 2004 04:51:06 +0300
Subject: [hlds] HL2DM spawn protection?
Reply-To: [EMAIL PROTECTED]

I run a free for all hl2dm server, and a significant amount of players have
been complaining about spawn campers. Are there any plans in the future to
include a server variable to allow admins to set player spawn
invulnerability? Something that the admin could tweak time-wise would be
ideal (in seconds or tenths of seconds).

Players having even just one second of spawn invulnerability would go a
*long* way in preventing spawn campers from ruining a decent game.

- K2
http://www.hardfought.org


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Saturday, December 11, 2004 2:36 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Half-Life 2: Deathmatch update released

Alfred Reynolds wrote:
> This update tweaks several gameplay issues with Half-Life 2:
> Deathmatch and fixes a couple dedicated server problems.

Please, for the love of Ford, stop overwriting our motd!

And thanks for a lovely update! ;)

--
ironchef
http://www.dexworld.org/



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--__--__--

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End of hlds Digest




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