The silence is deafening!!! >:(

On Wed, 05 Jan 2005 19:29:16 +0100, Maarten van der Zwaart
<[EMAIL PROTECTED]> wrote:
> On Thu, 6 Jan 2005 01:11:30 +1100, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> > I dont want to get into an argument, but heres a response for:
> >> I don't think hlds/srcds knows which game it is running, but only the
> >> engine and the name of the mod directory. Somewhere steam would need to
> >> figure out which game (not mod!) is actually being played, and if the
> >> user owns a product needed to be allowed to play it. (There can be
> >> multiple products that each give access to the same game.)
> > Im running a CS Source server, it knows what game its hosting.
>
> I was going to answer:
> It knows it is a source engine with a "mod" named cstrike, I don't think
> it knows that is game id 240.
>
> However..
> But looking a bit closer, it seems like the source engine does know the
> game id (gameinfo.txt). But I can't find the same thing for hl1 based
> games. I also don't know how this should work for 3rd party mods, can
> they supply their own gameinfo.txt?
>
> > Some random joins, gives me his steam id, I ask valve master server "does
> > this steam id own css?"
> > "No he does not"
> > *Drops user*
> >
> > Simple and possible.
>
> We don't know how simple, but I agree it should work something like
> this.
>
> > Should be done.
>
> Yes.
>
> > This is fixable, I dont see why its taking so long.
>
> I don't know either, but this discussion won't make it happen any
> faster.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
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