Nice,

 But I have to disagree with you. True that memory management software
can't affect HLDS-process or memory it's using at the moment, but it could
optimize memory cache / CPU L2 cache usage etc., so if there is some
problems
how HLDS uses or releases these resources, then this will affect how
gameserver works.
I haven't talk anything about performance problem, I don't have it, there is
something else
going on. Anyway I have spend all day and watching how server works. First
day I haven't
had to reboot hlds-process, because lag ( after installing that memory
manager software ).
You seem to be so shure, then maybe you have the answer ?

Not blaming, just searching... so no need to be so aggressive, peace man  :)

Snagu

----- Original Message -----
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 18, 2005 10:56 PM
Subject: Re: [hlds] Windows 2003 server lag issue


> except for the fact that no software you install can do anything
> directly with the hlds software or its memory, so whatever you've
> installed isn't likely to help in any way whatsoever. The only thing
> that can deal with memory directly is windows' own memory manager, and
> the only thing that can deal with any given program's memory is only
> that program itself. The only thing any add-on 'memory management'
> software can do is for paging to happen earlier than it otherwise
> might happen, and even that isn't going to affect game server
> performance in any way whatsoever.
>
>
> On Tue, 18 Jan 2005 22:10:06 +0200, Snagu <[EMAIL PROTECTED]> wrote:
> > Yep,yep
> >
> > Reducing number of players or changing timer values
> > didn't help a bit. I started to measure performance counters
> > and there seems to be soft faults rising (memory / transition faults)
> > same speed as lag is happening. So there seems to be memory leak or
> > some other memory related problem with hlds-process. I installed
> > memory manager software and managed almost get the hole lagging problem
> > away.
> > Still there is very little problems, which disappears after process
reboot.
> > I understand that DoD is not number one in interest list of Valve and
source
> > is coming, but
> > still maybe some advices or explanations related this problem from Valve
> > would be nice ...
> >
> > Tired to chase ghosts...
> >
> > Snagu
>
> --
> Clayton Macleod
>
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