When I query fps_max at console, it says 300, but tickrate does not return a
default value. What is the default, and a good command line suggestion?
Also, with this update HL2-DM tonight both my 16 person [K-9] Kibbles and
Bits servers are running really well. Thanks again!
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 25, 2005 1:16 AM
Subject: RE: [hlds] new command, -tickrate.
Tickrate is the number of simulation steps the game runs a second, FPS
is the number of input loops run a second.
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, February 24, 2005 10:05 PM
To: [email protected]
Subject: Re: [hlds] new command, -tickrate.
So how does -tickrate compare or relate to +fps_max?
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 24, 2005 11:51 PM
Subject: RE: [hlds] new command, -tickrate.
-tickrate <hz>
So you want
-tickrate 85
Note that the raw FPS value displayed by the dedicated server is
decoupled from the tickrate (one frame may not equal one tick).
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Team Pfeffer
Sent: Thursday, February 24, 2005 9:47 PM
To: [email protected]
Subject: [hlds] new command, -tickrate.
Can we have a hint the new command "-tickrate" use? I would like to
run our CSS game at 85 fps, not 66.
-Tech
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