Yes, CS: Source. I dont think its once per second... its a lot faster than that when viewed via HLSW, can you check? Try via observer/spectate mode as well.
Increase this throttle from once per second to something like once per 30/60 seconds - No one needs to change their name every second. Thanks, Plasma ----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, March 14, 2005 7:19 PM Subject: RE: [hlds] Name change exploit > What mod are you talking about? Counter-Strike: Source has rate limiting > on name changes (once per second), we could change that threshold. > > - Alfred > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Sunday, March 13, 2005 6:12 AM > To: [email protected] > Subject: [hlds] Name change exploit > > Can Valve do something about the name change exploit, where a player can > change their name extreamly fast (ie, no flood protection/throttling) in > a server and prevent them from being easily kicked (as their name > changes so fast, on a full server, its very hard to match up their steam > ID to their name - since its changed by the time I read the status > output!). > > Can we have a throttle of 1 name change per round as usual or 1 name > change while in observer per reconnect etc > > ATTN VALVE: response please > > Thanks > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

