I would say once per minute is plenty. If Valve could help us with that, it
would be extremely useful.

- CHiLLZ


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, March 14, 2005 3:24 AM
To: [email protected]
Subject: Re: [hlds] Name change exploit

It's CS:S that is being referred to. One of the newly released hacks out now
is a speedhack that will also grab every username on the server, and change
that players name to a slight variation of each one, once a second.

Something like a cvar that admins can set or something hard-coded to where
either 1) the name-change allowed every X seconds is increased significantly
or 2) only X amount of name changes allowed per round or (more ideally) per
map would be nice.

And here's hoping that VAC2 comes out soon - the hacks and cheats have
become
very bad recently, and are now widespread.

- K2
http://www.hardfought.org


"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> What mod are you talking about? Counter-Strike: Source has rate limiting
> on name changes (once per second), we could change that threshold.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Sunday, March 13, 2005 6:12 AM
> To: [email protected]
> Subject: [hlds] Name change exploit
>
> Can Valve do something about the name change exploit, where a player can
> change their name extreamly fast (ie, no flood protection/throttling) in
> a server and prevent them from being easily kicked (as their name
> changes so fast, on a full server, its very hard to match up their steam
> ID to their name - since its changed by the time I read the status
> output!).
>
> Can we have a throttle of 1 name change per round as usual or 1 name
> change while in observer per reconnect etc
>
> ATTN VALVE: response please
>
> Thanks
>
>
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