That is correct. That screen shot was during dust2, so that was a easy
map for the server. The tiny spikes of 3% showed the start of a round
during the buy time. We dont run any booster so the server fps stays
at 64fps, with a few drops during the round start. A map change will
use anywhere from 10% to 50% of the cpu for a instant.

I can open the task manager and the performance tool in windows, but
the result will be the same, one game without a ping booster will
hardly load a amd64 system under windows beta server (RC2). It runs
smoothly, so we don't try to tweak it.

-Tech


On Fri, 18 Mar 2005 09:44:20 +0000, Ian mu <[EMAIL PROTECTED]> wrote:
> Graph looks kinda odd, are you saying that typically before a map
> change a full 24 player server (that reads odd from graph as well),
> takes 0% cpu and spikes to 10% on a map change? Might be just reading
> graph wrong though.
>
>
> On Thu, 17 Mar 2005 22:08:45 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote:
> > Here is a screenshot of one game with 24 players. On the far right the
> > uptick of the cpu to 10% was a map change.
> >
> > http://www.nwlink.com/~tpepper/full%20server%20with%20a%20map%20change.jpg
> >
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