That is correct. That screen shot was during dust2, so that was a easy map for the server. The tiny spikes of 3% showed the start of a round during the buy time. We dont run any booster so the server fps stays at 64fps, with a few drops during the round start. A map change will use anywhere from 10% to 50% of the cpu for a instant.
I can open the task manager and the performance tool in windows, but the result will be the same, one game without a ping booster will hardly load a amd64 system under windows beta server (RC2). It runs smoothly, so we don't try to tweak it. -Tech On Fri, 18 Mar 2005 09:44:20 +0000, Ian mu <[EMAIL PROTECTED]> wrote: > Graph looks kinda odd, are you saying that typically before a map > change a full 24 player server (that reads odd from graph as well), > takes 0% cpu and spikes to 10% on a map change? Might be just reading > graph wrong though. > > > On Thu, 17 Mar 2005 22:08:45 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote: > > Here is a screenshot of one game with 24 players. On the far right the > > uptick of the cpu to 10% was a map change. > > > > http://www.nwlink.com/~tpepper/full%20server%20with%20a%20map%20change.jpg > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

