Tbh if you use 0% cpu on a 24 slot full single cpu server, my first
instinct as someone I consider relative sane (I may be wrong,
naturally first sign of madness!) would be to check the reporting. If
anyone thinks they use 0% cpu for a FULL 24 slot server on a single
cpu server (or even duals) (not talking about empty ones, they are
irrelevant, some people don't really seem to get this), they are
simply an idiot pure and simple. Do you confess to not knowing wtf you
are talking about?

If you use 0% cpu with a full 24 slot server, why not load it with 100
24 slot servers on it? Simply put because its complete rubbish :). So
either you believe it or not. People don't because they don't load
them like that, even with that reporting.

If you get 0% cpu on a full 24 slot server full, in action (not on a
restart), either fix your machine, or fix your braincells. Either will
do. I couldn't care less, but people stop talking like complete idiots
as server hosters. Be aware as said previously of misreporting as the
idiots seem to ignore, which we are starting to see who are the
clueless people hosting servers and those who aren't..


On Fri, 18 Mar 2005 12:21:35 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote:
> That is correct. That screen shot was during dust2, so that was a easy
> map for the server. The tiny spikes of 3% showed the start of a round
> during the buy time. We dont run any booster so the server fps stays
> at 64fps, with a few drops during the round start. A map change will
> use anywhere from 10% to 50% of the cpu for a instant.
>
> I can open the task manager and the performance tool in windows, but
> the result will be the same, one game without a ping booster will
> hardly load a amd64 system under windows beta server (RC2). It runs
> smoothly, so we don't try to tweak it.
>
> -Tech
>
>
> On Fri, 18 Mar 2005 09:44:20 +0000, Ian mu <[EMAIL PROTECTED]> wrote:
> > Graph looks kinda odd, are you saying that typically before a map
> > change a full 24 player server (that reads odd from graph as well),
> > takes 0% cpu and spikes to 10% on a map change? Might be just reading
> > graph wrong though.
> >
> >
> > On Thu, 17 Mar 2005 22:08:45 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote:
> > > Here is a screenshot of one game with 24 players. On the far right the
> > > uptick of the cpu to 10% was a map change.
> > >
> > > http://www.nwlink.com/~tpepper/full%20server%20with%20a%20map%20change.jpg
> > >
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