LOL! Look, it only runs at 62 fps. We are using beta enterprise server
64bit and its damn efficient on our amd64 cpu. I will fire up
taskmanger and perfmon to prove it. Its not a hoax. That was dust2,
which is a no load map. I will wait for a more demanding map next
time.

HL2 DM is another story, 16 players will show a steady load of 15-20%.

Could we benefit from adjusting the ticrate, or open a multimedia
player to trick srcds to run faster? When we try that, the server fps
swings high and low and the players are unhappy. Steady fps offers a
smooth game. I will have a better detailed screen shot for you
tomorrow.

-Tech



On Fri, 18 Mar 2005 23:52:37 +0000, Ian mu <[EMAIL PROTECTED]> wrote:
> Tbh if you use 0% cpu on a 24 slot full single cpu server, my first
> instinct as someone I consider relative sane (I may be wrong,
> naturally first sign of madness!) would be to check the reporting. If
> anyone thinks they use 0% cpu for a FULL 24 slot server on a single
> cpu server (or even duals) (not talking about empty ones, they are
> irrelevant, some people don't really seem to get this), they are
> simply an idiot pure and simple. Do you confess to not knowing wtf you
> are talking about?
>
> If you use 0% cpu with a full 24 slot server, why not load it with 100
> 24 slot servers on it? Simply put because its complete rubbish :). So
> either you believe it or not. People don't because they don't load
> them like that, even with that reporting.
>
> If you get 0% cpu on a full 24 slot server full, in action (not on a
> restart), either fix your machine, or fix your braincells. Either will
> do. I couldn't care less, but people stop talking like complete idiots
> as server hosters. Be aware as said previously of misreporting as the
> idiots seem to ignore, which we are starting to see who are the
> clueless people hosting servers and those who aren't..
>
>
> On Fri, 18 Mar 2005 12:21:35 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote:
> > That is correct. That screen shot was during dust2, so that was a easy
> > map for the server. The tiny spikes of 3% showed the start of a round
> > during the buy time. We dont run any booster so the server fps stays
> > at 64fps, with a few drops during the round start. A map change will
> > use anywhere from 10% to 50% of the cpu for a instant.
> >
> > I can open the task manager and the performance tool in windows, but
> > the result will be the same, one game without a ping booster will
> > hardly load a amd64 system under windows beta server (RC2). It runs
> > smoothly, so we don't try to tweak it.
> >
> > -Tech
> >
> >
> > On Fri, 18 Mar 2005 09:44:20 +0000, Ian mu <[EMAIL PROTECTED]> wrote:
> > > Graph looks kinda odd, are you saying that typically before a map
> > > change a full 24 player server (that reads odd from graph as well),
> > > takes 0% cpu and spikes to 10% on a map change? Might be just reading
> > > graph wrong though.
> > >
> > >
> > > On Thu, 17 Mar 2005 22:08:45 -0800, Team Pfeffer <[EMAIL PROTECTED]> 
> > > wrote:
> > > > Here is a screenshot of one game with 24 players. On the far right the
> > > > uptick of the cpu to 10% was a map change.
> > > >
> > > > http://www.nwlink.com/~tpepper/full%20server%20with%20a%20map%20change.jpg
> > > >
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