R.e bouncing the servers, I would say yes, but also check Alfreds mail in other thread as sounds like it will be fixed in next update soon.
Regarding fps_max, I always thought it was to cap tickrate somehow (i.e to stop server admins hiking it up to excessive cpu usage settings), but I've yet to hear a clear definition of how it all hangs together with different o.s's and the two commands as well. Would be good to hear something conclusive one day, as seem to hear a lot of contradictory evidence these days. On Apr 5, 2005 8:38 AM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote: > Thanks Kyrios for asking something I've just been to busy (or lazy to > do) for awhile now. > Is the tickrate cmd set in the server.cfg like fps_max or a cmd > parameter? > > Please let me know what you find... > > Regarding CSS and win2003 server, are we still required to bounce the > box daily to avoid the eventual performance degradation? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > Sent: 05 April 2005 01:18 > To: [email protected] > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > Was just waiting for a reply to add the info that it is a cs:s Server ;) > > Meanwhile I continued googling around and read about windows not using > high performance timers at startup and the workaround with starting > mediaplayer or another multimedia programm. > > Unfortunatly I can't test it atm since it is a rented server and the > "admins" are offline ;) > > I'll try it tomorrow and will let you know. > > Also I've now notived that the mtnioned Steam-Support DB Article is from > march 2004. So it's propably for hlds. > This now fits to Alfred's earlier post saying that tickrate greater 100 > can create strange problems. > I think the 1FPS Bug is one of those weird problems. > > So what I will try tomorrow is: > - tickrate "100" > - MediaPlayer in the background. > - fps_max "greater 300" > > I hope/think this will give optimal performance ;) > > P.S.: Yes the post was confusing;) That's primary because I've been > really confused. I totally mixed hlds and CSDS information. > > On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote: > > Not sure if its a little confusing your post, or maybe its just > > me....are you talking about css (am assuming so from most of > > commands)? In which case ignore pingboost. > > > > fps_max (faik), is the max settable via rcon etc, so probably wouldn't > > > affect it. tickrate would though. It may help if you include the o.s, > > kernel ver etc if applicable as it could be that limiting it as it can > > > cause some oddities. > > > > Guessing fps_max probably will create some weird divisors if lower > > than tickrate as it may try to work out something from the original > > tickrate and know it can't go above it/reach it? (Not entirely sure on > > > that one, but have seen similar in other game engines). > > > > The dropping down to 1 fps is a bit weird though, and makes me wonder > > a bit if there isn't something setup wrong with your system. Also make > > > sure all instances are restarted every day if css etc as its got a > > weird fps halving+ bug which doesn't take all that long to appear. > > > > Anyway, bit more info would probably help those here narrow it down > maybe. > > > > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote: > > > Hi List, > > > > > > today I first heard about tickrate. I then searched the steam forums > > > > and the Support DB. > > > When I then tried (after reading the support DB "Engine" Article) i > > > decided to try -tickrate 1000. > > > > > > What happend was the server running at 1000fps. After players joined > > > > the server the server fps dropped to 1. Unplayable ;) > > > > > > Now i've read on the list that "100" is the maximum suggestable. > > > Trying this has now visible effect. > > > > > > The point why I'm trying all this is that my server fps are allways > > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also > > > there are runnig 3 other instances on the machine I believe 70fps is > > > > far not enough (mostyl because the other instances do idle 23h a > day). > > > > > > I also tried to change fps_max from default to higher and lower > values. > > > > > > With fps_max 1000 there is no change at all. > > > With fps_max lower than actual fps, the fps are divided and rounded > > > :P > > > > > > Example > > > rcon stats says the server does "61 fps". > > > Then setting fps_max to "58" results in "33,3" fps. > > > > > > Very strange in my eyes. > > > > > > So here is the question ;-) "How can I get more than 70fps or is the > > > > server really to slow? Remember the other instances really just idle > > > > arround" > > > > > > Also I've read about -pingboost 3 or something like that. What does > > > it actually do? > > > > > > Greets > > > Thorsten > > > > > > P.S.: Sry for my terrible english ;) > > > -- > > > [EMAIL PROTECTED] > > > ... black holes are where god divided by zero. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > MWEB: S.A.'s trusted Internet Service Provider. Just Like that. > To join, click here or call 08600 32000. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

