Whisper wrote:

The Windows Multimedia Timer issue really ought to be fixed properly

Maybe Alfred can have a look at it :)



I'm not so sure the "Windows Multimedia Timer" thing is as much of an
issue for srcds as we make it out to be.

I have observed that as long as the player sclot count is less than 16
per server the players don't have any issues at all.
Even when the game servers are mostly full and the server has 20 servers
running.
The CPU level (dual xeon) does not start creeping above 20% until over
half the available capacity is operating.
On the other hand, if I do the multimedia timer thing with 50 players
online, the CPU goes through the roof and the players begin complaining
about lag.

Seems to me like the srcds is designed for 16 players with a 65 "fps
rate" shown on the console display.
As long as this is what is happening on the server then the server can
pretty much fill up 20 servers running efficient maps.
Toss in poorly made or "stunning visual effects" maps and everything can
go to hell in a heartbeat no mater how many servers or players are online.

I guess this is good for the small server addicts. And there seems to be
a lot of them out there.
And the GSPs can sell them faster than 24 - 32 slot servers too since
the cost is usually relative to the slot count.


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