I use a ticrate of 100 in the command line, and I find ( without a fps_max
set in ths server.cfg ) I only ever get 60-70 fps however I also run a
quake3 server and when that runs in conjunction with the css server my fps
increases by around 200 fps. Why would this be ?
I have been messing with max_fps and ticrate with a linux server, and found
that whatever I set the fps_max would be what the server would run at
however doing this in a windows server does not give the same results, and
the only time I can get a higher fps is by running quake3 server ( An
increase of 200 fps ). Setting the fps_max works until someone joins then it
goes down to 60 then when it starts to fill ( above 18 ppl ) the fps drops
to 10, and at worst 1 but only in windows, not linux. To fix this I don't
set fps_max and just leave the quake server running, and I get a constant
250 fps no matter how many ppl are on the server. :)
----- Original Message -----
From: "Kyrios" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, April 05, 2005 11:29 AM
Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
On Apr 5, 2005 9:54 AM, Whisper <[EMAIL PROTECTED]> wrote:
Supposedly this is getting fixed shortly
It wasn't a Windows 2003 issue, unless this is a seperate issue Im not
aware of
On Apr 5, 2005 5:38 PM, Brandon Dumont - MWEB <[EMAIL PROTECTED]> wrote:
> Thanks Kyrios for asking something I've just been to busy (or lazy to
> do) for awhile now.
> Is the tickrate cmd set in the server.cfg like fps_max or a cmd
> parameter?
What I know now is:
sys_tickrate is the old (HLDS) CVAR for fps_max (CSSDS). Steam
Documentation says it's completly the same.
When talking about tickrate in CSSDS it is a completly new feature not
existing in HLDS. It's a launchoption only.
### CSSDS = Counter Strike Source Dedicated Server
### HLDS = the orginal old (HL1) Dedicated Server
>
> Please let me know what you find...
>
> Regarding CSS and win2003 server, are we still required to bounce the
> box daily to avoid the eventual performance degradation?
See the other post from Alfred.
Also it's never a bad idea to restart a process from time to time.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
> Sent: 05 April 2005 01:18
> To: [email protected]
> Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
>
> Was just waiting for a reply to add the info that it is a cs:s Server
> ;)
>
> Meanwhile I continued googling around and read about windows not using
> high performance timers at startup and the workaround with starting
> mediaplayer or another multimedia programm.
>
> Unfortunatly I can't test it atm since it is a rented server and the
> "admins" are offline ;)
>
> I'll try it tomorrow and will let you know.
>
> Also I've now notived that the mtnioned Steam-Support DB Article is
> from
> march 2004. So it's propably for hlds.
> This now fits to Alfred's earlier post saying that tickrate greater 100
> can create strange problems.
> I think the 1FPS Bug is one of those weird problems.
>
> So what I will try tomorrow is:
> - tickrate "100"
> - MediaPlayer in the background.
> - fps_max "greater 300"
>
> I hope/think this will give optimal performance ;)
>
> P.S.: Yes the post was confusing;) That's primary because I've been
> really confused. I totally mixed hlds and CSDS information.
>
> On Apr 5, 2005 12:58 AM, Ian mu <[EMAIL PROTECTED]> wrote:
> > Not sure if its a little confusing your post, or maybe its just
> > me....are you talking about css (am assuming so from most of
> > commands)? In which case ignore pingboost.
> >
> > fps_max (faik), is the max settable via rcon etc, so probably
> > wouldn't
>
> > affect it. tickrate would though. It may help if you include the o.s,
> > kernel ver etc if applicable as it could be that limiting it as it
> > can
>
> > cause some oddities.
> >
> > Guessing fps_max probably will create some weird divisors if lower
> > than tickrate as it may try to work out something from the original
> > tickrate and know it can't go above it/reach it? (Not entirely sure
> > on
>
> > that one, but have seen similar in other game engines).
> >
> > The dropping down to 1 fps is a bit weird though, and makes me wonder
> > a bit if there isn't something setup wrong with your system. Also
> > make
>
> > sure all instances are restarted every day if css etc as its got a
> > weird fps halving+ bug which doesn't take all that long to appear.
> >
> > Anyway, bit more info would probably help those here narrow it down
> maybe.
> >
> > On Apr 4, 2005 11:16 PM, Kyrios <[EMAIL PROTECTED]> wrote:
> > > Hi List,
> > >
> > > today I first heard about tickrate. I then searched the steam
> > > forums
>
> > > and the Support DB.
> > > When I then tried (after reading the support DB "Engine" Article) i
> > > decided to try -tickrate 1000.
> > >
> > > What happend was the server running at 1000fps. After players
> > > joined
>
> > > the server the server fps dropped to 1. Unplayable ;)
> > >
> > > Now i've read on the list that "100" is the maximum suggestable.
> > > Trying this has now visible effect.
> > >
> > > The point why I'm trying all this is that my server fps are allways
> > > just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also
> > > there are runnig 3 other instances on the machine I believe 70fps
> > > is
>
> > > far not enough (mostyl because the other instances do idle 23h a
> day).
> > >
> > > I also tried to change fps_max from default to higher and lower
> values.
> > >
> > > With fps_max 1000 there is no change at all.
> > > With fps_max lower than actual fps, the fps are divided and rounded
> > > :P
> > >
> > > Example
> > > rcon stats says the server does "61 fps".
> > > Then setting fps_max to "58" results in "33,3" fps.
> > >
> > > Very strange in my eyes.
> > >
> > > So here is the question ;-) "How can I get more than 70fps or is
> > > the
>
> > > server really to slow? Remember the other instances really just
> > > idle
>
> > > arround"
> > >
> > > Also I've read about -pingboost 3 or something like that. What does
> > > it actually do?
> > >
> > > Greets
> > > Thorsten
> > >
> > > P.S.: Sry for my terrible english ;)
> > > --
> > > [EMAIL PROTECTED]
> > > ... black holes are where god divided by zero.
> > >
> > > _______________________________________________
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> > >
> >
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> >
>
> --
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>
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