Elmer Fudd wrote:
You can edit the NAV info for the map without decompiling. Just use
the nav_ commands.

The more so as the navigation info isn't even stored in the bsp but in
the accordingly named nav (like de_dust.nav) ... not that anyone would
recommend to hexedit them *g*

You can find more info on nav editing here:
http://www.turtlerockstudios.com/forums/csbot/viewforum.php?f=7


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