Martin Otten wrote:

The default tickrate for CS:S is 33, for HL2 & HL2DM 66.

With tickrate 100, a CS:S server runs 3 times more simulation steps then
a 33 tickrate server, which may cause a 3 times higher CPU usage. Also
the client to server bandwidth increases by 300% since the client
samples 3 times more input command than usual. I think with the recent
fixes for lag compesentaion tickrate 100 isn't really needed, maybe 66
if people are hypersensitive about that.



I think there is a big difference as to what level you play CSS at.
Public and low skilled / occasional clans will be fine at 33
Average clans playing 3 matches a week i would go for 66
Skilled Focused clan playing 4+ matches a week and playing league
matches on there server should go for 100 tickrate server.
Thats just in my opinion.

There is a big difference and i wont play on a server below 66 unless
its 18+ player public.

Im also hoping there will be some more improvements to the bullet reg or
machines become more powerfull enough to make it better as its far off
the level CS is at. Although it is still pretty good :D

All De_Best

Richy


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