-- [ Picked text/plain from multipart/alternative ] sorry With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth for 8 players On 7/19/05, Whisper <[EMAIL PROTECTED]> wrote: > > b is fo bit > B is for Bytes > 128Kilobit is 16KB/s Upload speeds > With sv_maxrate of 6000 you need approximately 36KB/s of upload bandwidth > for 6 players > With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth > for 6 players > Your problem is you do not have enough bandwidth. > You need to divide 16KB/s by the number of players then multiple that > number by 1000 to get your bytes per second you can theorectically sustain > on your connection. > My advice is, not to bother, as 128Kb Upload speed is not enough to run a > server on. > Does that help? > On 7/19/05, David Williams <[EMAIL PROTECTED]> wrote: > > > > well guys this is all very interesting to see you fight over a > > scientific fact but the whole reason we are even have this disscucion is > > > > coz i have a problem and i quote > > > > "i'm new to this and i've been reading this thread with interest as i > > have a 128 kilobit upload and a 1 megabit download on my connection and > > i want to run 8 players on my cs 1.6 server (currently > > 6) now my rates are set low to around 6000 but it get's really laggy > > when 7 ppl are playing. I also have 2 computers on the same lan as the > > server but it would seem that effects the lag to (as if they were > > talkin to it from outside the network) now i would like to know what > > value's i should use to try and compensate for the realitivly low > > general connection speed. any thought's welcome but please try and be as > > descriptive as you can. i need to know exactly what to do " > > > > now can we get back to the point before i lose my temper again like i > > did yesterday (i get mad when i'm tryin to learn and the teacher isn't > > paying attention coz he/she is pleasuring him/herself when i'm nopt > > lookin) > > > > cheers guys > > > > James Tucker wrote: > > > > >Clayton is correct, yes I made a mistake previously, but as he said in > > >his e-mail, there is no debate. > > > > > >On 7/18/05, Hemminger Corey SrA 735 CES/CEUD > > ><[EMAIL PROTECTED]> wrote: > > > > > > > > >>It's not 1000MB or 1,000,000KB ect... Computers only work with powers > > of > > >>2 so you get, 1,2,4,8,16,32,64,128 ect.., it takes 8 bits to make a > > >>byte. Thus 4 is 2 to the power of 2 in binary 4 would be 00100000. > > >> > > >> > > > > > >A computer might store it like that (it transmitted it like that). But > > >4 in 8-bit binary un-encoded should surely by 00000100. Anyone for now > > >teaching endianess? Why not move onto a swift lesson on 2's complement > > >and IEE754 floats. > > > > > > > > > > > >>One > > >>Byte is all 8 binary digits grouped together. So 1MB is actually > > 1048KB > > >>which is 1,048,576 Bytes 2 to the power of 20. then you take that and > > >>multiply that by 8 = 8,388,608 bits, which is all the ones and zeros > > >>your modem has to transmit. KB and MB are just units of deviation like > > > > >>millimeter, centimeter, meter, kilometer. For simplicity they just > > round > > >>things down, especially because like Macleod said you get a little > > over > > >>head in the data. > > >> > > >>For the internet you can't have an IP digit greater than 255 because > > in > > >>an 8 bit octet it's 11111111. thus an IP of > > >>192.168.0.1<http://192.168.0.1/>is > > >>00000011.00010101.00000000.100000000 each place in the binary > > represents > > >>the 1,2,4,8,32,64,124 so the first octet that's 192 says there is only > > > > >>1-124 and 1-64 added together gives 192. So now you have had a brief > > >>explanation on Binary and you understand a little bit of how those 1's > > >>and 0's work in computers. > > >> > > >> > > > > > >Thank you so much. > > > > > > > > > > > >>-----Original Message----- > > >>From: [EMAIL PROTECTED] > > >>[mailto: [EMAIL PROTECTED] On Behalf Of sprout > > >>Sent: Saturday, July 16, 2005 7:39 PM > > >>To: [email protected] > > >>Subject: Re: [hlds] Re: sv_unlag and Ping > > >> > > >>MB=mega byte Mb means mega bit ... thats where the confusion is its > > all > > >>in the abreviation but clayton has it right as well as james just > > >>diffeernt views but for the reasoning of the server I think its > > figured > > >>in bits so clayton is altimatly right > > >>----- Original Message ----- > > >>From: "Steve Dalberg" < [EMAIL PROTECTED]> > > >>To: <[email protected]> > > >>Sent: Saturday, July 16, 2005 12:01 PM > > >>Subject: Re: [hlds] Re: sv_unlag and Ping > > >> > > >> > > >> > > >> > > >>>I'll second what Clayton says... 1000000b/s is 1Mbps > > >>> > > >>>Clayton Macleod wrote: > > >>> > > >>> > > >>> > > >>>>sorry, but you're wrong. 1Mbps in terms of *network communication* > > is > > >>>>always 1,000,000 bits, just like 1Kbps is always 1,000 bits. > > >>>> > > >>>>On 7/16/05, James Tucker < [EMAIL PROTECTED]> wrote: > > >>>> > > >>>> > > >>>> > > >>>> > > >>>>>Sorry, but I just want to verify, you do know those byte values are > > > > >>>>>wrong don't you? > > >>>>> > > >>>>>1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. > > >>>>> > > >>>>>Gb->Mb->Kb always factors of 1024 different. > > >>>>>There are 8 bits in a byte. > > >>>>> > > >>>>>1Mbps (bits per second, the standard measurement for most > > >>>>>telcommunications speeds) > > >>>>> > > >>>>>1Mbps is capable of sending 1024kbps, which is 1048576 bits per > > >>>>> > > >>>>> > > >>second. > > >> > > >> > > >>>>>128k is actually 131072 bits per second 16k is 16384 bits per > > second. > > >>>>> > > >>>>>Rounded values are however good as they leave some space for > > >>>>>oversubscription / link control / protocol overhead. > > >>>>> > > >>>>>Yeah, I couldn't recommend running a server on 16kbps up. > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>-- > > >>>>Clayton Macleod > > >>>> > > >>>>_______________________________________________ > > >>>>To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>> > > >>>> > > >>>>please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>>> > > >>>> > > >>>_______________________________________________ > > >>>To unsubscribe, edit your list preferences, or view the list > > archives, > > >>> > > >>> > > >>>please visit: > > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > --
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