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sorry
 With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth
for 8 players
 On 7/19/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> b is fo bit
> B is for Bytes
>  128Kilobit is 16KB/s Upload speeds
>  With sv_maxrate of 6000 you need approximately 36KB/s of upload bandwidth
> for 6 players
> With sv_maxrate of 6000 you need approximately 48KB/s of upload bandwidth
> for 6 players
>  Your problem is you do not have enough bandwidth.
>  You need to divide 16KB/s by the number of players then multiple that
> number by 1000 to get your bytes per second you can theorectically sustain
> on your connection.
>  My advice is, not to bother, as 128Kb Upload speed is not enough to run a
> server on.
>  Does that help?
>  On 7/19/05, David Williams <[EMAIL PROTECTED]> wrote:
> >
> > well guys this is all very interesting to see you fight over a
> > scientific fact but the whole reason we are even have this disscucion is
> >
> > coz i have a problem and i quote
> >
> > "i'm new to this and i've been reading this thread with interest as i
> > have a 128 kilobit upload and a 1 megabit download on my connection and
> > i want to run 8 players on my cs 1.6 server (currently
> > 6) now my rates are set low to around 6000 but it get's really laggy
> > when 7 ppl are playing. I also have 2 computers on the same lan as the
> > server but it would seem that effects the lag to (as if they were
> > talkin to it from outside the network) now i would like to know what
> > value's i should use to try and compensate for the realitivly low
> > general connection speed. any thought's welcome but please try and be as
> > descriptive as you can. i need to know exactly what to do "
> >
> > now can we get back to the point before i lose my temper again like i
> > did yesterday (i get mad when i'm tryin to learn and the teacher isn't
> > paying attention coz he/she is pleasuring him/herself when i'm nopt
> > lookin)
> >
> > cheers guys
> >
> > James Tucker wrote:
> >
> > >Clayton is correct, yes I made a mistake previously, but as he said in
> > >his e-mail, there is no debate.
> > >
> > >On 7/18/05, Hemminger Corey SrA 735 CES/CEUD
> > ><[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>It's not 1000MB or 1,000,000KB ect... Computers only work with powers
> > of
> > >>2 so you get, 1,2,4,8,16,32,64,128 ect.., it takes 8 bits to make a
> > >>byte. Thus 4 is 2 to the power of 2 in binary 4 would be 00100000.
> > >>
> > >>
> > >
> > >A computer might store it like that (it transmitted it like that). But
> > >4 in 8-bit binary un-encoded should surely by 00000100. Anyone for now
> > >teaching endianess? Why not move onto a swift lesson on 2's complement
> > >and IEE754 floats.
> > >
> > >
> > >
> > >>One
> > >>Byte is all 8 binary digits grouped together. So 1MB is actually
> > 1048KB
> > >>which is 1,048,576 Bytes 2 to the power of 20. then you take that and
> > >>multiply that by 8 = 8,388,608 bits, which is all the ones and zeros
> > >>your modem has to transmit. KB and MB are just units of deviation like
> >
> > >>millimeter, centimeter, meter, kilometer. For simplicity they just
> > round
> > >>things down, especially because like Macleod said you get a little
> > over
> > >>head in the data.
> > >>
> > >>For the internet you can't have an IP digit greater than 255 because
> > in
> > >>an 8 bit octet it's 11111111. thus an IP of 
> > >>192.168.0.1<http://192.168.0.1/>is
> > >>00000011.00010101.00000000.100000000 each place in the binary
> > represents
> > >>the 1,2,4,8,32,64,124 so the first octet that's 192 says there is only
> >
> > >>1-124 and 1-64 added together gives 192. So now you have had a brief
> > >>explanation on Binary and you understand a little bit of how those 1's
> > >>and 0's work in computers.
> > >>
> > >>
> > >
> > >Thank you so much.
> > >
> > >
> > >
> > >>-----Original Message-----
> > >>From: [EMAIL PROTECTED]
> > >>[mailto: [EMAIL PROTECTED] On Behalf Of sprout
> > >>Sent: Saturday, July 16, 2005 7:39 PM
> > >>To: [email protected]
> > >>Subject: Re: [hlds] Re: sv_unlag and Ping
> > >>
> > >>MB=mega byte Mb means mega bit ... thats where the confusion is its
> > all
> > >>in the abreviation but clayton has it right as well as james just
> > >>diffeernt views but for the reasoning of the server I think its
> > figured
> > >>in bits so clayton is altimatly right
> > >>----- Original Message -----
> > >>From: "Steve Dalberg" < [EMAIL PROTECTED]>
> > >>To: <[email protected]>
> > >>Sent: Saturday, July 16, 2005 12:01 PM
> > >>Subject: Re: [hlds] Re: sv_unlag and Ping
> > >>
> > >>
> > >>
> > >>
> > >>>I'll second what Clayton says... 1000000b/s is 1Mbps
> > >>>
> > >>>Clayton Macleod wrote:
> > >>>
> > >>>
> > >>>
> > >>>>sorry, but you're wrong. 1Mbps in terms of *network communication*
> > is
> > >>>>always 1,000,000 bits, just like 1Kbps is always 1,000 bits.
> > >>>>
> > >>>>On 7/16/05, James Tucker < [EMAIL PROTECTED]> wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>>Sorry, but I just want to verify, you do know those byte values are
> >
> > >>>>>wrong don't you?
> > >>>>>
> > >>>>>1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits.
> > >>>>>
> > >>>>>Gb->Mb->Kb always factors of 1024 different.
> > >>>>>There are 8 bits in a byte.
> > >>>>>
> > >>>>>1Mbps (bits per second, the standard measurement for most
> > >>>>>telcommunications speeds)
> > >>>>>
> > >>>>>1Mbps is capable of sending 1024kbps, which is 1048576 bits per
> > >>>>>
> > >>>>>
> > >>second.
> > >>
> > >>
> > >>>>>128k is actually 131072 bits per second 16k is 16384 bits per
> > second.
> > >>>>>
> > >>>>>Rounded values are however good as they leave some space for
> > >>>>>oversubscription / link control / protocol overhead.
> > >>>>>
> > >>>>>Yeah, I couldn't recommend running a server on 16kbps up.
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>--
> > >>>>Clayton Macleod
> > >>>>
> > >>>>_______________________________________________
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> > archives,
> > >>>>
> > >>>>
> > >>>>please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>_______________________________________________
> > >>>To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>
> > >>>
> > >>>please visit:
> > >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>
> > >>_______________________________________________
> > >>To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >>
> > >
> > >_______________________________________________
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> > please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
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