it's MIME required on a Windows based Web Server???

My host is based on UNIX / Lynx based... What I find strange in this is the
objects can be seen via web browser and downloaded. But from the game it
does not pull.

Quick thought, does the client remember past downloads? As I was testing
this, I took a custom map in my client and renamed it to something else.
When I attempted to down load, it failed immediately. When I removed the res
and any additional objects, then it trickled but still failed on the BSP.

If this is any help. The trickle was from the game server for all other
objects the bsp was attempted from the web server. Now what I found
additionally intresting is if the object is not found on the HTTP server
than the download should revert back to the game server to retrieve the
object.


----- Original Message -----
From: "Chris K" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 24, 2005 10:26 AM
Subject: Re: [hlds] Setting Up HTTP Server


I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?

On 7/24/05, Jim <[EMAIL PROTECTED]> wrote:
I do have the folder set to 755 and just attempted another test. I put a
single map BSP. on the web server. The .res file was on the game server,
All
the resources trickled from the Game Server the .BSP map also had a  .BZ2
there as well.

If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.

Other suggestions?

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