Hi,

check the apache access-log if there is any request for the files at all.

btw:
Downloading missing files from the gameserver also didn't work on my
servers when http download was configured.

> it's MIME required on a Windows based Web Server???
>
> My host is based on UNIX / Lynx based... What I find strange in this is
> the
> objects can be seen via web browser and downloaded. But from the game it
> does not pull.
>
> Quick thought, does the client remember past downloads? As I was testing
> this, I took a custom map in my client and renamed it to something else.
> When I attempted to down load, it failed immediately. When I removed the
> res
> and any additional objects, then it trickled but still failed on the BSP.
>
> If this is any help. The trickle was from the game server for all other
> objects the bsp was attempted from the web server. Now what I found
> additionally intresting is if the object is not found on the HTTP server
> than the download should revert back to the game server to retrieve the
> object.
>
>
> ----- Original Message -----
> From: "Chris K" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, July 24, 2005 10:26 AM
> Subject: Re: [hlds] Setting Up HTTP Server
>
>
>>I created a MIME type on mine for .bz2 files and also compress most
>> map files. Would this help?
>>
>> On 7/24/05, Jim <[EMAIL PROTECTED]> wrote:
>>> I do have the folder set to 755 and just attempted another test. I put
>>> a
>>> single map BSP. on the web server. The .res file was on the game
>>> server,
>>> All
>>> the resources trickled from the Game Server the .BSP map also had a
>>> .BZ2
>>> there as well.
>>>
>>> If I use a web browser I can see the file and download it via the web
>>> browser. But going from steam's sv_downloadurl it failed again.
>>>
>>> Other suggestions?
>>
>> _______________________________________________

--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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