IMHO cl_interp could be locked to a server cvar - the reason being that
interp should be set with a knowledge of sv_minupdaterate and any ping
kickers / tickrate changes, aswell as desired client type.
The game feels nicer in situations when cl_interp can be set to 0.05 or
below, providing all clients and the server are providing suitable rates.
K2 wrote:
Graham, this isn't breaking news guy - playing around with cl_interp and
cl_interpolate values with source has been around almost as long as the game
has been out (read: over a year). CAL took steps to keep everyone on a level
playing field with their latest version of the CSP plugin (wish there were a
public version of that that didn't spam console chat msgs) but Valve needs
to lock those cvars down so no one can manipulate them at all. There's no
real need to do so. If your ping/connection is so bad that you feel the need
to adjust those cvars, then you have other problems that need addressing
first.
Cl_interpolate 1 and cl_interp 0.01 is where those values should be locked
to. Even the CPL enforced those last month during their summer tourney.
Whatcha think Alfred, can these cvars finally be locked down?
- K2
http://www.hardfought.org
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, August 12, 2005 5:46 AM
To: [email protected]
Subject: Re: [hlds] Serious Config Hack - Lag Comp bug
Thank you very much for email this to hundreds of counter strike
source players when you could have easily just emailed Alfred. Shall I
put this on the myg0t forums now or is there there already...
Graham
On 8/12/05, Ben <[EMAIL PROTECTED]> wrote:
I am posting this here because it's important and I don't trust that it
won't get filtered out if submitted through the bug report tool - the bug
exists on the source server anyway so it's vaguely relevant
I think this needs to be urgently urgently fixed!
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