What you require is actually called a "high resolution timer" typically
many operating systems have no need to time interrupts on such a
frequent basis, however srcds needs around a 1000Hz timer to achieve
this fps.

The reason for the srcdsfpsboost/media player references is that one of
the programatically easiest ways to get a high res timer from the NT
kernel is to load certain media libraries.

Ian mu wrote:
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Cheers, all good info. Only thing on a quick look which seemed wrong is the
reference to srcdsfpsboost where it says you are limited to 64fps otherwise.
We've always had 500fps without using it at all (win2003 server, maybe it
makes a difference which ver of windows? Just guessing if some are limited
at 64).
 Ian

 On 9/6/05, Whisper <[EMAIL PROTECTED]> wrote:

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I have updated the Tick Rate Guide on the STEAM Forums
http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
Added in BandWidth Calculations + Bandwidth Calculation Table Link
http://whisper.ausgamers.com/serverrates.htm
Cheers
--

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